Sunday, December 6, 2009

Indirect AAO

Hey all sorry for no posts but here is a nice one, recently brecht (super coder) has been working on priliminary Indirect illumination using AAO (Approximate Ambient Occlusion for those who don't know well anyway its not true GI as its hackish and a bit iffy but gives nice results, it works by reflectivity (ray mirror and colour brightness) and emit (so we have rudimentry meshg lights)

anyway here is a nice test render for ya's to see whats happening

its alittle drowned out by the white one but you can see the others :)

Tuesday, November 17, 2009

2.5 tour #9 part7: Python

Sorry for the delay, been very busy, here is part 7 of tour #9 this one goes into a basic lavel of the new py api and tools,
i made this tour friendly to those who don't know python so it should help them atleast use the interactive console and basic python

what's covered
- small ui changes
- Interactive console
- blend py api
- Py Operators
- Py UI

http://mfoxdogg.com/2_5_tour_python.ogg


i may have missed a few things or did a few things wrong im sorry im still learning this myself, but it should give atleast a start to get some scripts going and testing the new fully integrated python API

Tuesday, November 3, 2009

freestyle

hey all, today i had some time to try out freestyle intergration, i have played with this a long time ago and since then alot has been done, its even been ported to 2.5 and all those changes have really been done for the better, its stable and very nice and extends the edge renderer beautifully (just need more strokes to play with ;) )

anyway here is a couple of renders

Saturday, October 24, 2009

2.5 tour #9 part6 :Follow Up

Hey all here is another 2.5 tour for ya's, this is just a follow up tour going throguh the problems that has been fixed since my last tours like drivers for instance, and alot of the new things

whats covered (from memory :S )
- Continuous Grab
- KeyingSets UI/Keying
-Fcurve modifiers
-Fcurve Pivot Points and 2d Cursor
-Drivers
-Projection Based snapping
-Raytrace improvments
-Practical Example use of Drivers
- anything else that i have forgotten :)

Anyway here is the tour
http://mfoxdogg.com/2_5_tour_followup.ogg

And here is the jack in the box .Blend
http://mfoxdogg.com/jackinthebox_test.blend

Hope you all enjoy it :)

Wednesday, October 14, 2009

2.5 Deep shadow maps

Just a quick small post, recently Brecht commited his own version of deep shadow maps.

Keep in mind its jest so the durian team can do some shading tests and lacks many features the joeedh's DSM has like tiled maps and catering for transparencies, and shear speed

anyway images speak louder then words so here ya go

Classic-halfway buffer


Deep Shadow Buffer

Thursday, October 8, 2009

2.5 tour #9 part5 :Cache editing

this is a short tour of cache editing in 2.5, not much to say really :)

just watch it and be amazed :)

http://mfoxdogg.com/2_5_tour_cache_edit.ogg


Hope you all enjoy it :)

Tuesday, October 6, 2009

2.5 tour #9 part 4 particles and simulation

here is part 4 of my 9th tour : particles and simulations

covers:
-where things are now
-new cache system
-effectors
-point density texture
-and a few other things that have slipped my mind atm (too tired)

I must admit this wasn';t my greatest tour there is quite a few crashes and i tended to wander around a bit but i still hope you all enjoy it :)

http://mfoxdogg.com/2_5_tour9_physics.ogg