Thursday, February 4, 2010

Render improvments

Recently Brecht has started work on the long awaited render refactor , not a lot to the user has been done, but there are some really nice things

-the shading pipeline has been somewhat modulated, was a can of worms earlier, still is but a lot better now
- lamp power is in watts instead of a random number, to help in samplers and integrators
- a lot of things has been removed as they were not of any use anymore like weighted falloff and the spec trans value for instance, backbuf is gone as it can be done easier and better in the compositor and few other things

more info can be found here
http://wiki.blender.org/index.php/BlenderDev/ShadingSystem

The biggest things have been integrators, i have only tested pathtracing but there is new raytracer integrator (i think was commited at time of writing) both of these are rudimentary and very very stupid, mainly for testes and comparisons (in other words to get the core working then improve)

don't get excited about the pathtracer as brecht said it will not get into trunk, well this version anyway, but that doesn't stop us from playing now does it ;)

the following render was made using the path tracer at 64 samples, its just indirect lighting and diffuse as it doesn't take lamps into consideration or anything else




hope you like it

See Ya's

Wednesday, January 20, 2010

2.5 tour #10

sorry i havn't been posting here for a while been very busy and nothing really big enough to write home about, anyway there has been many small things and i think this the first tour since alpha 0 was released so lots of cool new things, i may have missed some small things though :S

anyway its covers
- Colour wheel
- keymaps
- background images
- custom properties
- shell
- multires
- sculpt
- audio
- New playback
- python Operators
- new particle effects

now thats a long list and this is my longest tour to date ~50 minutes long :S

now to stop you from waiting anymore here its is :)
http://mfoxdogg.com/2_5_tour_10.ogg

Hope you all enjoy it and i'll see ya next time :)

Thursday, December 17, 2009

2.5 raytracing

Yes i know trhat this has been in for a long time, but i havn't really played with it so today i got over 44 million to render in ~5mins, don't believe me, see for yourself :)



(vray bible got 2 mins with 7 million and no reflections/refractions hehehehe)

*edit*
sorry misread its actually 44million :S sorry

Sunday, December 6, 2009

Indirect AAO

Hey all sorry for no posts but here is a nice one, recently brecht (super coder) has been working on priliminary Indirect illumination using AAO (Approximate Ambient Occlusion for those who don't know well anyway its not true GI as its hackish and a bit iffy but gives nice results, it works by reflectivity (ray mirror and colour brightness) and emit (so we have rudimentry meshg lights)

anyway here is a nice test render for ya's to see whats happening

its alittle drowned out by the white one but you can see the others :)

Tuesday, November 17, 2009

2.5 tour #9 part7: Python

Sorry for the delay, been very busy, here is part 7 of tour #9 this one goes into a basic lavel of the new py api and tools,
i made this tour friendly to those who don't know python so it should help them atleast use the interactive console and basic python

what's covered
- small ui changes
- Interactive console
- blend py api
- Py Operators
- Py UI

http://mfoxdogg.com/2_5_tour_python.ogg


i may have missed a few things or did a few things wrong im sorry im still learning this myself, but it should give atleast a start to get some scripts going and testing the new fully integrated python API

Tuesday, November 3, 2009

freestyle

hey all, today i had some time to try out freestyle intergration, i have played with this a long time ago and since then alot has been done, its even been ported to 2.5 and all those changes have really been done for the better, its stable and very nice and extends the edge renderer beautifully (just need more strokes to play with ;) )

anyway here is a couple of renders

Saturday, October 24, 2009

2.5 tour #9 part6 :Follow Up

Hey all here is another 2.5 tour for ya's, this is just a follow up tour going throguh the problems that has been fixed since my last tours like drivers for instance, and alot of the new things

whats covered (from memory :S )
- Continuous Grab
- KeyingSets UI/Keying
-Fcurve modifiers
-Fcurve Pivot Points and 2d Cursor
-Drivers
-Projection Based snapping
-Raytrace improvments
-Practical Example use of Drivers
- anything else that i have forgotten :)

Anyway here is the tour
http://mfoxdogg.com/2_5_tour_followup.ogg

And here is the jack in the box .Blend
http://mfoxdogg.com/jackinthebox_test.blend

Hope you all enjoy it :)