Sunday, May 4, 2008

GLSL in Apricot branch

Hi all, today i will post the results of me playing around with the GLSL functionality of the apricot branch of blender.
Now GLSL is the OpenGL shading language, using this you can get a realtime preview of how textures, bumps and lighting will look in the render or GE.
GLSL has been in blender for quite a while as part of the GE only, now its being extended into the 3d view, anyway onto the results

here is a screenshot of the 3dview



and here is a GL rendering video of it in action


video

1 comments:

_Po_ said...

Hi Mickael,
thank's for sharing your tests. I like the possibility to look what i made, and GLSL in view port is a great thing. I waited for the GSoC 2007 for this dev, but nothing finished. With Apricot, here it is !
I'm on ubuntu 8.04 and will build with scons, but i have errors. Are you on linux with scons ?
Regards
_Po_