Friday, July 18, 2008

Shrinkwrap

well as the name says this feature is a shrinkwrap modifier that basically, wraps a mesh around another, and i have been doing some tests latly and its quite nice, here are the results.

this uses the cut parameter that projects to an object and wraps around your object in the process


this uses the noramls projection, the wrapping mesh is an edited UV sphere

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