Monday, August 9, 2010

PTex

Imagine this, chatting on IRC one night, Matt Ebb mentions a nice new Open technology to Nick Bishop, Nick says quite calmly 'oh that looks nice and easy to implement', common "what if" conversation follows thinking it wont happen.

wake up the next day and see that the new technology in full glory and to find its all that you expected it to be, this my friends is the story of Ptex and blender :D

Yes thats correct, Disney recently released it Ptex technology recently to an Open License. Breif summary is, treat textures essentially like micro polygons where each face can contain different texture resolutions, so you can have a 4k texture on 1 face where you need it, like a table top and have say 1k texture on the legs as they are not so visable.

This Tech has been around for quite some time, and is supported by a few apps like PRMan, 3dcoat, Mari and couple others and is absolutly fantastic that we have it now. so now for me to stop blabbering and show somthing :)








http://ptex.us/

Yes i will get back to tours soon so don't give up on me just yet :) planning to do a video series of migrating from 2.49 to 2.53 as there has been much friction about that

see ya's

4 comments:

loopDuplicate said...

Wow, cool. A blender plugin to generate dinosaurs! :)

Alternicity said...

Will definitely watch a 2.49 > 2.53 video with great interest! :)

I've been wondering when we should fully switch to 2.5x

I have been labouring today, trying to get the offset bone to do what I want, with mixed results, and ended up thinking: is it worth it?
Will 2.5x change this method?

James_UK said...

The awesomeness is too much! :D

Goeland said...

Ok, so I see how that could come in handy. Is the blender plugin built into 2.5 yet, or will it be distributed separately?

Also, are there tools to create such ptex files yet?

I could see any number of ways this could come in very handy!