Wednesday, July 20, 2011

addons, Ivy Generator

A fair while back i mentioned that the program thats generates nice ivy/vines over an model has started being ported over to an addon for 2.5. Well things were quiet for quite a while. and started twice.

But now this latest version has finally reached a usable state and i have to say it works really well, a few missing options and functionality for sure but it is still a fantastic addon. As usual here is some pictures :)

--EDIT--
To use this,
-you first select the mesh
-set the 3dcursor to where you want it to grow from (use autodepth)
-the 3dcursor has to be either on the surface or very close
-now add->curve->ivy
-set your options and away it goes, this may take some time

To use this addon you need an development/svn build (grab one from graphicall.org) it will NOT work in latest stable as some utility functions were written since stable that this addon uses







addon can be found here (registration is needed)
https://svn.blender.org/svnroot/bf-extensions/branches/ivygen/truman_ivy/

PS. I know i have not done any videos recently, thats due to computer issues,
soon i'll have a new machine and can't wait to get back to making the vids for you all, even planning on doing some vid tuts. oyu'll hear from me soon, i have not forgottewn you all :)

7 comments:

Johnathan Hauck said...

Well some cool looking results, but unfortunately for me, I keep getting errors.

Thanks for sharing this info, I'll definitely keep an eye on this one, in the hopes of a version release I can use.

reekdeb said...

Nice results. But I'm also getting errors in 2.58a. I hope it supports UV mapping too.

manitwo said...

AWESOME! Thanks alot – can't wait trying

George said...

Wonderful to see those pictures in beloved blender :) Could not resist trying it out in a build from today on Ubuntu - for some reason I am lacking any ivy-generator controls to change parameters (are any parameter controls actually implemented? the IvyGen tab shows up empty after adding ivy).

Anyway, for not being able to adjust parameters, the first try came out quite nice (UVs work, will have to adjust the image to point in the right direction though ;) ).

Still missing the magic of seeing the ivy actually grow in the editor :D

http://www.geoadel.net/files/blender-issues/waterwell.png

Love it already, thanks a lot!

Johnathan Hauck said...

@George
Hmm, while mine isn't generating Ivy and crashes when I try, I do at least get the parameter controls.

I and reekdeb are both using 2.58a
I'm hoping that we're all just using the wrong version and the code just needs a little tweaking to run with the latest official release.
Still no word from the OP on what version, so guess we wait.

George said...

Just tried out revision 2184 - and it works quite well in a recent blender build :) Now I can even see the parameter controls! ;)

No really, awesome work there! Here my most recent test - I just see that there is a collision problem with overlapping faces, as far as I can tell - had to rework the mesh quite a bit, which takes away some of the intuitive use it otherwise could have.

But really happy with the results ;) [though cycles did not render the texture for some reason, so you get the 'raw' IvyGen output]
http://www.geoadel.net/files/blender-issues/ivygen2.png

str9led said...

it just needed it. Thanks for the information