<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5958660569985338546</id><updated>2012-01-08T19:19:51.205-08:00</updated><title type='text'>Blender Labrat</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>86</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6050679819002440961</id><published>2011-10-11T04:09:00.000-07:00</published><updated>2011-10-11T04:18:46.656-07:00</updated><title type='text'>Cycles, Let me add to the hype</title><content type='html'>hehehe yes its time for me to do some cycles vids. Cycles has been out for a fair while, but was always a moving target where things would change almost daily. Now things have calmed down enough and i have a machine strong enough i can do  some cycles vids :)&lt;br /&gt;&lt;br /&gt;now please keep in mind,I'm not an expert on rendering so I may have made a few errors in my explanations, sorry for that, but please back these vids up with your own research to get the most out of cycles and what to expect in the future.&lt;br /&gt;&lt;br /&gt;so lets get to it and I hope you enjoy these vids :)&lt;br /&gt;&lt;br /&gt;--Intro---&lt;br /&gt;&lt;a href="http://mfoxdogg.com/25tours/cycles/cycles_intro.mp4"&gt;http://mfoxdogg.com/25tours/cycles/cycles_intro.mp4&lt;/a&gt;&lt;br /&gt;(audio sync problems whit this one, I'm sorry :(, something ran while recording and threw the audio out a bit )&lt;br /&gt;&lt;br /&gt;--Shading an texturing--&lt;br /&gt;&lt;a href="http://mfoxdogg.com/25tours/cycles/cycles_shading.mp4"&gt;http://mfoxdogg.com/25tours/cycles/cycles_shading.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--Nodes and Advanced Shading--&lt;br /&gt;&lt;a href="http://mfoxdogg.com/25tours/cycles/cycles_nodes.mp4"&gt;http://mfoxdogg.com/25tours/cycles/cycles_nodes.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Open Shading Languge&lt;br /&gt;&lt;a href="http://code.google.com/p/openshadinglanguage/"&gt;http://code.google.com/p/openshadinglanguage/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;once again I hope you all enjoy these vids&lt;br /&gt;&lt;br /&gt;See Ya's Later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6050679819002440961?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6050679819002440961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6050679819002440961' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6050679819002440961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6050679819002440961'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2011/10/cycles-let-me-add-to-hype.html' title='Cycles, Let me add to the hype'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4159000940694776494</id><published>2011-08-25T18:17:00.000-07:00</published><updated>2011-08-25T18:31:52.851-07:00</updated><title type='text'>GSoC dynamic paint</title><content type='html'>I'M BACK!!!!! &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;thats&lt;/span&gt; right &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;imback&lt;/span&gt;, i finally after almost 10 long years got myself a new computer and now &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;im&lt;/span&gt; able to get back to doing these tests and tours for you all.&lt;br /&gt;&lt;br /&gt;Now the first one of the rank of this new stage is, Dynamic paint, now i have not seen anything about how to use this fantastic new feature which i find very sad,everyone focuses on Tracking which is nice , but all the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;other&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;GSoC&lt;/span&gt; projects seem to be ignored like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;mocap&lt;/span&gt; tools better UV operators and tools, Improved Animations system and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Collada&lt;/span&gt; support.&lt;br /&gt;&lt;br /&gt;Because of this &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;I'm&lt;/span&gt; going to try and do a tour of all of these just so the community does not just look them over in passing. &lt;br /&gt;&lt;br /&gt;Now back to the topic at hand Dynamic paint, it allows you to paint 1 object with &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;another&lt;/span&gt; object, well &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;that's&lt;/span&gt; the basic idea but there is so much more you can do with it and allows for huge possibilities and will free up &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;a lot&lt;/span&gt; of blender artists who have to bend &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;themselves&lt;/span&gt; backwards to get contact textures. well anyway time for some links :) (beware as usual somethings do not go quite according to plan and i do make some weird noises :S)&lt;br /&gt;&lt;br /&gt;General Options and basic operation&lt;br /&gt;&lt;a href="http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01%20_01.mp4"&gt;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01%20_01.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Vertex level operations and more brush options (advanced stuff)&lt;br /&gt;&lt;a href="http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_02.mp4"&gt;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_02.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Image &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;maps&lt;/span&gt; and baking to image sequence&lt;br /&gt;&lt;a href="http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_03.mp4"&gt;http://mfoxdogg.com/25tours/dynamic_paint/2.5_dynamic_paint_01_03.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Blend files of the "one i made earlier" examples&lt;br /&gt;&lt;a href="http://mfoxdogg.com/25tours/dynamic_paint/dynPaint_blends.zip"&gt;http://mfoxdogg.com/25tours/dynamic_paint/dynPaint_blends.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More info and demos videos and development&lt;br /&gt;&lt;a href="http://www.miikahweb.com/en/blog"&gt;http://www.miikahweb.com/en/blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy these videos and hope they will help in your own &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;experimentation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PS. my new computer is , &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;AMD&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Athlon&lt;/span&gt;(&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;tm&lt;/span&gt;) II X4 640 Processor, 3.9 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;GiB&lt;/span&gt; of RAM, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;ATI&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;RADEON&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;HD&lt;/span&gt; 4350 running Linux - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;openSUSE&lt;/span&gt; 11.4 (x86_64) - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;KDE&lt;/span&gt; 4.6&lt;br /&gt;&lt;br /&gt;Its Great to be back :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4159000940694776494?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4159000940694776494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4159000940694776494' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4159000940694776494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4159000940694776494'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2011/08/gsoc-dynamic-paint.html' title='GSoC dynamic paint'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3777719403165231851</id><published>2011-07-27T14:56:00.000-07:00</published><updated>2011-07-27T15:22:16.820-07:00</updated><title type='text'>I Remeber When .......</title><content type='html'>Sorry, old blender man reminiscing + rant post. you can ignore it if you want, dosn't worry me just needed to get my thoughts off my chest :)&lt;br /&gt;&lt;br /&gt;I remember a time in blender, that blender was considered to be just a hobby tool, not much use to anyone, and in those days, everyone treated each other properly no trolls, no 'thinkmegoods' and everyone helped everyone and was eternally grateful for what they have.&lt;br /&gt;&lt;br /&gt; These days, the community is all but a shadow of its former self, many old timers who help shape what blender is today stopped reading Blendernation and Blenderartists out of disgust of what it has become.&lt;br /&gt;&lt;br /&gt;Everyone thinks they are a blender god, only because hey used blender for a couple months and managed to render a fruit bowl and think they know how blender works and how it should be. Out of all this decay came the notion that the blender foundation is a huge company with huge resources and they and the coders MUST bow to their every whim and have to be done instantly.&lt;br /&gt;&lt;br /&gt;Of course this is certainly not true, Blender Foundation is funded entirely by donations and purchases in the shop. The BF has very little resources and can only hire 2 developers full time and the rest of the developers are all volunteers including myself, and only a handful can actually commit code to blender.&lt;br /&gt;&lt;br /&gt;Since we are volunteers we can only work on it in our free time, which is not a lot these days. So be greatful we have remaind disiplined and worked on reducing the number of bugs after the entire 2.5 rewrite which is ~80% new code. You need solid foundations before you can build a building, 2.49 is great evidence of that.  But not all is lost New features and projects will be let off the leach after 2.59 which is set to be released at siggraph.&lt;br /&gt;&lt;br /&gt;So what im trying to get at here, is Please do not treat us as slaves, we have given up our free time for you, we design blender for you, and we aim to make you happy and please stop this arrogant crap you may have an idea, cool :) , but don't get upset that its not implemented straight away. We are doing the best we can, and be grateful that blender is free (both speech and beer) and always will be free, and just say thanks once in a while :)&lt;br /&gt;&lt;br /&gt;Ok sorry for the long rant there, its an issue that has been one my chest for a long time, even reading that they didn't care about poor joe's health they just want bmesh now, now that is just not on that is not the blender way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3777719403165231851?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3777719403165231851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3777719403165231851' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3777719403165231851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3777719403165231851'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2011/07/i-remeber-when.html' title='I Remeber When .......'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4998443982584433902</id><published>2011-07-20T23:40:00.000-07:00</published><updated>2011-07-21T15:44:44.611-07:00</updated><title type='text'>addons, Ivy Generator</title><content type='html'>A fair while back i mentioned that the program thats generates nice ivy/vines over an model has started being ported over to an addon for 2.5. Well things were quiet for quite a while. and started twice.&lt;br /&gt;&lt;br /&gt;But now this latest version has finally reached a usable state and i have to say it works really well, a few missing options and functionality for sure but it is still a fantastic addon. As usual here is some pictures :)&lt;br /&gt;&lt;br /&gt;--EDIT--&lt;br /&gt;To use this,&lt;br /&gt;-you first select the mesh&lt;br /&gt;-set the 3dcursor to where you want it to grow from (use autodepth)&lt;br /&gt;-the 3dcursor has to be either on the surface or very close&lt;br /&gt;-now add-&amp;gt;curve-&amp;gt;ivy&lt;br /&gt;-set your options and away it goes, this may take some time&lt;br /&gt;&lt;br /&gt;To use this addon you need an development/svn build (grab one from graphicall.org) it will NOT work in latest stable as some utility functions were written since stable that this addon uses&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-c9lui4wPJyE/TifLDxwvvCI/AAAAAAAAAM8/suqOTmiXo7M/s1600/ivy_test.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 186px;" src="http://4.bp.blogspot.com/-c9lui4wPJyE/TifLDxwvvCI/AAAAAAAAAM8/suqOTmiXo7M/s320/ivy_test.png" alt="" id="BLOGGER_PHOTO_ID_5631693124807932962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-VaFEcwS3x0s/TifLMXuIyeI/AAAAAAAAANE/5AN5z1Rn0xw/s1600/ivy_test2.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://3.bp.blogspot.com/-VaFEcwS3x0s/TifLMXuIyeI/AAAAAAAAANE/5AN5z1Rn0xw/s320/ivy_test2.png" alt="" id="BLOGGER_PHOTO_ID_5631693272436492770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-diR5k0_5J7Y/TifLXpt6ZsI/AAAAAAAAANM/vBs7GQqgHb8/s1600/ivy_test3.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 180px; height: 320px;" src="http://2.bp.blogspot.com/-diR5k0_5J7Y/TifLXpt6ZsI/AAAAAAAAANM/vBs7GQqgHb8/s320/ivy_test3.png" alt="" id="BLOGGER_PHOTO_ID_5631693466245949122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;addon can be found here (registration is needed)&lt;br /&gt;&lt;a href="https://svn.blender.org/svnroot/bf-extensions/branches/ivygen/truman_ivy/"&gt;https://svn.blender.org/svnroot/bf-extensions/branches/ivygen/truman_ivy/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PS. I know i have not done any videos recently, thats due to computer issues,&lt;br /&gt;soon i'll have a new machine and can't wait to get back to making the vids for you all, even planning on doing some vid tuts. oyu'll hear from me soon, i have not forgottewn you all :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4998443982584433902?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4998443982584433902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4998443982584433902' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4998443982584433902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4998443982584433902'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2011/07/addons-ivy-generator.html' title='addons, Ivy Generator'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-c9lui4wPJyE/TifLDxwvvCI/AAAAAAAAAM8/suqOTmiXo7M/s72-c/ivy_test.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6104080705460639635</id><published>2011-06-01T17:37:00.000-07:00</published><updated>2011-06-01T18:19:21.290-07:00</updated><title type='text'>Particles Adaptive Subframes</title><content type='html'>Sorry for being so long between posts , anyway, time for some cool stuff, especially GSoC shaping up to be a good one :)&lt;br /&gt;&lt;br /&gt;Recently there has been a little development is the realm of particles, particularly Fluid (SPH) particles, anyone who has used fluid particles have all encontered the problem of exploding fluids, where wdroplets would just explode for no real reason, and the solution to this was increase the subframes, which rarly if ever work and add on a huge amount of simtime.&lt;br /&gt;&lt;br /&gt;Now there is an option to apply the amount of subframes dynamiclly and mathermaticlly, using the velocity of neighours and distance, and all these fancy calculations, to give very nice and stable simlation with little or no cost in time.&lt;br /&gt;&lt;br /&gt;As usual pictures speak loader then words so below is a comparison vid, with resulting sims and time to simulate.&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/24544354?byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" frameborder="0" height="309" width="549"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;full res vid&lt;br /&gt;&lt;a href="http://mfoxdogg.com/development/particles_adaptive_subframes.avi"&gt;http://mfoxdogg.com/development/particles_adaptive_subframes.avi&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Patch and more info/details&lt;br /&gt;&lt;a href="http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=27442&amp;amp;group_id=9&amp;amp;atid=127"&gt;http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=27442&amp;amp;group_id=9&amp;amp;atid=127&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope to get back to doing these again so keep watching :)&lt;br /&gt;&lt;br /&gt;See Ya's&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6104080705460639635?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6104080705460639635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6104080705460639635' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6104080705460639635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6104080705460639635'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2011/06/particles-adaptive-subframes.html' title='Particles Adaptive Subframes'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7695855234520594129</id><published>2010-11-18T05:07:00.000-08:00</published><updated>2010-11-18T05:15:13.958-08:00</updated><title type='text'>Blender 2.5, Addons</title><content type='html'>Hi all, it been a while.&lt;br /&gt;&lt;br /&gt;recently Rigify, the automated rigging system was revamped and was recently commited to svn i was going to do a little demo then i realised that i havn't covered Addons much so i decided to do some vids related to the available addons.&lt;br /&gt;&lt;br /&gt;in these videos i use addons from the contib branch of the bf-extensions svn tree, get them using the following command.&lt;br /&gt;&lt;br /&gt;svn checkout https://svn.blender.org/svnroot/bf-extensions/contrib bf_blender_extensions&lt;br /&gt;&lt;br /&gt;(or equivilant)&lt;br /&gt;&lt;br /&gt;General overview of the smaller addons :&lt;a href="http://mfoxdogg.com/25tours/addons/addons_overview.mp4"&gt; http://mfoxdogg.com/25tours/addons/addons_overview.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mesh Tools addons : &lt;a href="http://mfoxdogg.com/25tours/addons/addons_meshtools.mp4"&gt;http://mfoxdogg.com/25tours/addons/addons_meshtools.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally, Rigify :&lt;a href="http://mfoxdogg.com/25tours/addons/addons_rigify.mp4"&gt; http://mfoxdogg.com/25tours/addons/addons_rigify.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy them and dive in yourselves to try out the magic of 2.5's py API and really push the addons and the API :D&lt;br /&gt;&lt;br /&gt;See Ya's Next time&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7695855234520594129?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7695855234520594129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7695855234520594129' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7695855234520594129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7695855234520594129'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/11/25-addons.html' title='Blender 2.5, Addons'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6386759020476974001</id><published>2010-11-03T18:45:00.000-07:00</published><updated>2010-11-03T19:06:53.124-07:00</updated><title type='text'>Blender2.5 and Vray</title><content type='html'>Vray is a raytracing based renderer thats is used by millions and is extremely powerful and quite fast,  with huge amount of options for maximum flexibility, an handles large scenes with absolute ease. I have been using it at work to render scenes and we barly scratch its surface, even have 1000 page Guide on how to use it and what the settings do.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://chaosgroup.com/en/2/index.html"&gt;http://chaosgroup.com/en/2/index.html&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=h_hXoTEjT0Q"&gt;&lt;br /&gt;http://www.youtube.com/watch?v=h_hXoTEjT0Q&lt;/a&gt; be sure to checkout the recommendations as there is quite a few showreels&lt;br /&gt;&lt;br /&gt;For the longest time I have and many other blender users wanted a good export script to Vray (there was one for 1.8 :S) to the extent that i tried to make one many moons ago. But finally our long wait over! :D.&lt;br /&gt;&lt;br /&gt;Bdancer has been working diligently on a 2.5 addon to allow you to render in Vray and it finally reached a state that i can actually start using it, and i have got to say, i absolutly Love it!. this is one of the best addons i have seen being made for 2.5 as the intergration is so well done and is pracricly seamless without hiding all the options and tools for those who can use them but also providing sane defaults for those who don't.&lt;br /&gt;&lt;br /&gt;Ofcourse there is some gotcha's in the addon like only image textures are currently supported, and some options need to be turned of in blender render like colour correct as it cannot be seen in vray mode. Also you need the vray stand alone, which only comes with the maya plugin, not max.&lt;br /&gt;The Git repo and more info including instructions and known issues can be found here&lt;br /&gt;&lt;a href="https://github.com/bdancer/vb25"&gt;https://github.com/bdancer/vb25&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;also if you have anyquestions or want to report somthing please report it at that site.&lt;br /&gt;&lt;br /&gt;now for me to stop and to show you some pics :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/TNIUSZKF9JI/AAAAAAAAAMI/GeYExgG-RJc/s1600/vray_test.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_txb-05e5q3I/TNIUSZKF9JI/AAAAAAAAAMI/GeYExgG-RJc/s320/vray_test.png" alt="" id="BLOGGER_PHOTO_ID_5535509198215181458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/TNIUk-wYKpI/AAAAAAAAAMQ/CuUAU4qKKso/s1600/vray_test2.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_txb-05e5q3I/TNIUk-wYKpI/AAAAAAAAAMQ/CuUAU4qKKso/s320/vray_test2.png" alt="" id="BLOGGER_PHOTO_ID_5535509517545515666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/TNIUy9obuaI/AAAAAAAAAMY/Wx3btJmql40/s1600/vray_test3.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_txb-05e5q3I/TNIUy9obuaI/AAAAAAAAAMY/Wx3btJmql40/s320/vray_test3.png" alt="" id="BLOGGER_PHOTO_ID_5535509757761927586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all give Vray a try and give nice feedback to BDancer for all his hard work :)&lt;br /&gt;&lt;br /&gt;See Ya's&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6386759020476974001?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6386759020476974001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6386759020476974001' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6386759020476974001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6386759020476974001'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/11/blender25-and-vray.html' title='Blender2.5 and Vray'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_txb-05e5q3I/TNIUSZKF9JI/AAAAAAAAAMI/GeYExgG-RJc/s72-c/vray_test.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1441231133169848468</id><published>2010-10-09T01:30:00.000-07:00</published><updated>2010-10-09T01:44:04.738-07:00</updated><title type='text'>A time of Reflection</title><content type='html'>Hello all, this is a serious post.&lt;br /&gt;&lt;br /&gt;After thinking about this for a long time, I have truly decided not to do 2.5 tours any more , partially due to blender only being in stabilization stages and I doubt anything new will be coming until 2.6.&lt;br /&gt;&lt;br /&gt;But what mostly contributed to this decision is my personal life, time is very rare these days and I want to truly get back to using blender for actual content, (hopefully to get a better life then I have now) not just tutorials.&lt;br /&gt;But also the reverse. I will be trying to cut back on my time at a computer to do other things, and live a bit more as I have become quite irritable and go off at little things.&lt;br /&gt;&lt;br /&gt;I will still be covering any new tech/features that appears and stay up to date with blender development. and i will do tuts if they are demanded of me. just email me any requests and I will try my best to get them done for you :)&lt;br /&gt;&lt;br /&gt;this decision is partially eased by the many sites out there making tutorials and videos of blender and covering things much better then I can. and that I request those who follow this to do your own experimentation to go discover these developments yourself, and add to whole that is Blender :) and feel the same goodness and fun that I feel&lt;br /&gt;&lt;br /&gt;Thank you all for following me, and all those visit these pages (~300-1000 views a day) and I wish you all the best for the foreseeable future.&lt;br /&gt;&lt;br /&gt;See you all around sometime :D&lt;br /&gt;&lt;br /&gt;--------&lt;br /&gt;Michael B Fox (mfoxdogg)&lt;br /&gt;Animator - Programmer&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1441231133169848468?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1441231133169848468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1441231133169848468' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1441231133169848468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1441231133169848468'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/10/time-of-reflection.html' title='A time of Reflection'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3334939201050237697</id><published>2010-10-04T13:58:00.000-07:00</published><updated>2010-10-05T00:41:59.655-07:00</updated><title type='text'>2.49-2.5 Migration : Python</title><content type='html'>&lt;--Disclaimer--&gt;&lt;br /&gt;Python is really not my strongest aspect, and knowledge is quite basic, so please be gentle :)&lt;br /&gt;&lt;--&gt;&lt;br /&gt;&lt;br /&gt;So here it is after a long wait, Python :), now 2.5's python is an absolute joy to use even for a py novice like me. I hope you all enjoy these vids and get enough info to start writing your own scripts. Also Campell (py maintainer in case you don't know) assures me that the Py api is very much stable and no more rna renaming is needed.&lt;br /&gt;&lt;br /&gt;Ok time for me to stop yacking and give you all some vids :)&lt;br /&gt;&lt;br /&gt;Directories: &lt;a href="http://mfoxdogg.com/25migration/python/python_directories.mp4"&gt;http://mfoxdogg.com/25migration/python/python_directories.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Editors: &lt;a href="http://mfoxdogg.com/25migration/python/python_editors.mp4"&gt;http://mfoxdogg.com/25migration/python/python_editors.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Properties (get() in old py) : &lt;a href="http://mfoxdogg.com/25migration/python/python_properties.mp4"&gt;http://mfoxdogg.com/25migration/python/python_properties.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Operators (blender tools) : &lt;a href="http://mfoxdogg.com/25migration/python/python_operators.mp4"&gt;http://mfoxdogg.com/25migration/python/python_operators.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;UI (api for bUI) (actually is the correct file now) : &lt;a href="http://mfoxdogg.com/25migration/python/python_ui.mp4"&gt;http://mfoxdogg.com/25migration/python/python_ui.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So again i hope you all enjoy these vids and get out there and make some addons, there is already some quite nice ones out there, Bridge anyone :)&lt;br /&gt;&lt;br /&gt;See Ya's Later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3334939201050237697?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3334939201050237697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3334939201050237697' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3334939201050237697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3334939201050237697'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/10/249-25-migration-python.html' title='2.49-2.5 Migration : Python'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5441318554872198891</id><published>2010-09-25T02:14:00.000-07:00</published><updated>2010-09-25T02:20:08.763-07:00</updated><title type='text'>Bmesh Knife</title><content type='html'>Earlier on today Joeedh committed knife tool to Bmesh, however, this is a vastly improved and a lot nicer knife tool :)&lt;br /&gt;&lt;br /&gt;Log of the commit can be found at&lt;br /&gt;&lt;a href="http://lists.blender.org/pipermail/bf-blender-cvs/2010-September/031306.html"&gt;http://lists.blender.org/pipermail/bf-blender-cvs/2010-September/031306.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;an since I was so impressed I decided to do a little video demo of it :)&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/15273440?byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" width="500" height="375" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hope you all start testing bmesh again :)&lt;br /&gt;&lt;br /&gt;See Ya's later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5441318554872198891?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5441318554872198891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5441318554872198891' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5441318554872198891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5441318554872198891'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/09/bmesh-knife.html' title='Bmesh Knife'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5029663549289299379</id><published>2010-09-22T06:03:00.000-07:00</published><updated>2010-09-22T06:16:28.220-07:00</updated><title type='text'>2.49-2.5 migration : Rendering</title><content type='html'>I know I said I was going to do python next, I'm still learning it and looking into the ins and outs of the New tools and API.&lt;br /&gt;&lt;br /&gt;In the meantime I have noticed a lot of people  having trouble with new rendering workplow especially textures and materials.&lt;br /&gt;&lt;br /&gt;So I thought I should make some migration vids relating to rendering and texturing, along with some new features and hopfully have a little fun as well :)&lt;br /&gt;&lt;br /&gt;anyway here they are:&lt;br /&gt;&lt;br /&gt;RenderUI : &lt;a href="http://mfoxdogg.com/25migration/render/RenderUI.mp4"&gt;http://mfoxdogg.com/25migration/render/RenderUI.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Materials/Textures: &lt;a href="http://mfoxdogg.com/25migration/render/MaterialsAndTextures.mp4"&gt;http://mfoxdogg.com/25migration/render/MaterialsAndTextures.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Global Effects: &lt;a href="http://mfoxdogg.com/25migration/render/GlobalEffects.mp4"&gt;http://mfoxdogg.com/25migration/render/GlobalEffects.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Optimizations: &lt;a href="http://mfoxdogg.com/25migration/render/Optimizations.mp4"&gt;http://mfoxdogg.com/25migration/render/Optimizations.mp4&lt;br /&gt;&lt;/a&gt;&lt;br /&gt; Hope you all enjoy these, and see Ya's next time&lt;br /&gt;&lt;br /&gt;PS, I know I forgot to mention that radiosity was removed so no need to point that out ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5029663549289299379?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5029663549289299379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5029663549289299379' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5029663549289299379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5029663549289299379'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/09/249-25-migration-rendering.html' title='2.49-2.5 migration : Rendering'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-491464101807972</id><published>2010-09-14T04:04:00.000-07:00</published><updated>2010-09-14T04:20:54.559-07:00</updated><title type='text'>Dynamic Paint</title><content type='html'>Earlier today MiikaH releasaed a beta version of what is now known as dynamic paint (formally mesh paint), this system basiclly allows you to bake object/particle/smoke/etc interactions to a texture. like a the wetness a fluid leaves behind after flowing over an object.&lt;br /&gt;&lt;br /&gt;Now this is system is extreamly nice, with various effects liek drips and erasing. The workflow of using it is very nicely done, really same workflow as fluid, designate a canvas, designate a painter set output paths and away you go :) , my only gripe is it controls the UI when baking like smoke, I would like it to be like fluid so you can playback and still see where its up to.&lt;br /&gt;&lt;br /&gt;So moving on, i have been following this for a while and had a real nice play with it today and the results are below :)&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/14948886?color=ffffff" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More vids and information found here&lt;br /&gt;&lt;a href="http://www.miikahweb.com/"&gt;&lt;br /&gt;http://www.miikahweb.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hope you all try out the patch (if you can) its amazing and extremely useful :)&lt;br /&gt;&lt;br /&gt;see ya's later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-491464101807972?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/491464101807972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=491464101807972' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/491464101807972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/491464101807972'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/09/dynamic-paint.html' title='Dynamic Paint'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-16598035261438135</id><published>2010-09-09T06:16:00.000-07:00</published><updated>2010-09-09T06:23:16.053-07:00</updated><title type='text'>2.49-2.5 migration : Animation</title><content type='html'>Now I know I said I wasn't going to these, but it felt bad to leave this series unfinished, so here is the next one, animation.&lt;br /&gt;&lt;br /&gt;As per usual, here is some vids on the new animation system of 2.5, named Animato, and how to migrate from 2.49's IPO based system&lt;br /&gt;&lt;br /&gt;whats covered:&lt;br /&gt;F-Curves Vs IPO(and Drivers (and introduction to the RNA system)&lt;a href="http://mfoxdogg.com/25migration/animation/FcurvesvIPO.mp4"&gt;)  http://mfoxdogg.com/25migration/animation/FcurvesvIPO.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;DopeSheet Vs Action Editor&lt;a href="http://mfoxdogg.com/25migration/animation/DopesheetvActioneditor.mp4"&gt; http://mfoxdogg.com/25migration/animation/DopesheetvActioneditor.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2.49NLA Vs 2.5 NLA &lt;a href="http://mfoxdogg.com/25migration/animation/2.49NLAv2.5NLA.mp4"&gt;http://mfoxdogg.com/25migration/animation/2.49NLAv2.5NLA.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Fun Stuff &lt;a href="http://mfoxdogg.com/25migration/animation/funstuff.mp4"&gt;http://mfoxdogg.com/25migration/animation/funstuff.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy these videos. Next ones will be my last tutorial vids covering New Python&lt;br /&gt;&lt;br /&gt;See Ya's Next time&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-16598035261438135?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/16598035261438135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=16598035261438135' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/16598035261438135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/16598035261438135'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/09/249-25-migration-animation.html' title='2.49-2.5 migration : Animation'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1530555218690488608</id><published>2010-08-27T06:46:00.001-07:00</published><updated>2010-08-27T06:50:08.468-07:00</updated><title type='text'>2.49-2.5 Migration -- Interface and workflow #2</title><content type='html'>Here is the next video in my migration series, in this we go even deeper into the interface and workflows and why they are the way they are and how to use them efficiently and effectivly.&lt;br /&gt;&lt;br /&gt;It contains:&lt;br /&gt;-Deeper context and its uses&lt;br /&gt;-Multithreaded UI&lt;br /&gt;-3dview controls&lt;br /&gt;-Properties controls&lt;br /&gt;-Console&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2.5_migration_interface_2%20.mp4"&gt;http://mfoxdogg.com/2.5_migration_interface_2%20.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it, and im quite surprised by how many followers I have, I never expected this many when i turned it on, thank you all :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1530555218690488608?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1530555218690488608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1530555218690488608' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1530555218690488608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1530555218690488608'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/08/249-25-migration-interface-and-workflow_27.html' title='2.49-2.5 Migration -- Interface and workflow #2'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-191380889467956380</id><published>2010-08-18T01:20:00.000-07:00</published><updated>2010-08-18T01:31:13.294-07:00</updated><title type='text'>2.49-2.5 Migration -- Interface and workflow</title><content type='html'>Hey all, here is Part 1 or my 2.49-2.53 migration series.&lt;br /&gt;&lt;br /&gt;Now this video is about 1-2 weeks old, because I had this done and uploaded but really didn't like it and hoped to do better one but due to circumstances (being very sick is one of them) I haven’t been able to have another crack at it, but after watching it again I found it to be quite good. (not to mention i can feel you all getting quite impatient with me)&lt;br /&gt;&lt;br /&gt;I do ramble on a bit, but not as much as I did in the past and loose my place a few times but overall it give a nice explanation of how you do things in 2.5 but more importantly why they are the way they are now.&lt;br /&gt;&lt;br /&gt;what is covered:&lt;br /&gt;    - basic window/area management&lt;br /&gt;    - Context&lt;br /&gt;    - property and tools separation&lt;br /&gt;    - New workflow&lt;br /&gt;    - UI control/themes&lt;br /&gt;&lt;br /&gt;Here it is&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2.5_migration_interface.mp4"&gt;http://mfoxdogg.com/2.5_migration_interface.mp4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Next Time......ummm i really don't know :P See Ya's&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-191380889467956380?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/191380889467956380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=191380889467956380' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/191380889467956380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/191380889467956380'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/08/249-25-migration-interface-and-workflow.html' title='2.49-2.5 Migration -- Interface and workflow'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6182584527215049651</id><published>2010-08-09T23:38:00.000-07:00</published><updated>2010-08-09T23:54:55.082-07:00</updated><title type='text'>PTex</title><content type='html'>Imagine this, chatting on IRC one night, Matt Ebb mentions a nice new Open technology to Nick Bishop, Nick says quite calmly 'oh that looks nice and easy to implement',  common "what if" conversation follows thinking it wont happen.&lt;br /&gt;&lt;br /&gt;wake up the next day and see that the new technology in full glory and to find its all that you expected it to be, this my friends is the story of Ptex and blender :D&lt;br /&gt;&lt;br /&gt;Yes thats correct, Disney recently released it Ptex technology recently to an Open License. Breif summary is, treat textures essentially like micro polygons where each face can contain different texture resolutions, so you can have a 4k texture on 1 face where you need it, like a table top and have say 1k texture on the legs as they are not so visable.&lt;br /&gt;&lt;br /&gt;This Tech has been around for quite some time, and is supported by a few apps like PRMan, 3dcoat, Mari and couple others and is absolutly fantastic that we have it now. so now for me to stop blabbering and show somthing :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/TGD2k74vV3I/AAAAAAAAALQ/v0Il7O4RSeI/s1600/ptex_test.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 119px;" src="http://1.bp.blogspot.com/_txb-05e5q3I/TGD2k74vV3I/AAAAAAAAALQ/v0Il7O4RSeI/s200/ptex_test.png" alt="" id="BLOGGER_PHOTO_ID_5503669859058145138" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/TGD3ALN2wjI/AAAAAAAAALY/5v-2aBXw0WI/s1600/ptex_test.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 119px;" src="http://1.bp.blogspot.com/_txb-05e5q3I/TGD3ALN2wjI/AAAAAAAAALY/5v-2aBXw0WI/s200/ptex_test.png" alt="" id="BLOGGER_PHOTO_ID_5503670327029711410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ptex.us/"&gt;http://ptex.us/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Yes i will get back to tours soon so don't give up on me just yet :) planning to do a video series of migrating from 2.49 to 2.53 as there has been much friction about that&lt;br /&gt;&lt;br /&gt;see ya's&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6182584527215049651?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6182584527215049651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6182584527215049651' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6182584527215049651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6182584527215049651'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/08/ptex.html' title='PTex'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/TGD2k74vV3I/AAAAAAAAALQ/v0Il7O4RSeI/s72-c/ptex_test.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5676613678163286933</id><published>2010-07-22T17:10:00.000-07:00</published><updated>2010-07-22T17:15:51.131-07:00</updated><title type='text'>Blender2.53 Beta Released</title><content type='html'>Yes after a very long period blender 2.53 beta has been released :D.&lt;br /&gt;&lt;br /&gt;the list of improvements is immense as you would know if you have been following my tours ;) but there is quite alot that i havn't covered particularly the Sculpt+multires overhaul, which allows HUGE amounts of verts  ( &gt;8 million at work using a uv sphere as base) and uncountable new tools and options and of course Addon's :),&lt;br /&gt;&lt;br /&gt;i'll give a little news, the Ivy generator is being made for 2.5 as we speak ;)&lt;br /&gt;&lt;br /&gt;so Head out and Grapb yourself Blender2.53 Beta :)&lt;br /&gt;&lt;br /&gt;PS, i will be doing more tours once i get some system and ffmpeg issues sorted. so i havn't abandoned this yet :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5676613678163286933?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5676613678163286933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5676613678163286933' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5676613678163286933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5676613678163286933'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/07/blender253-beta-released.html' title='Blender2.53 Beta Released'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5292864862045525351</id><published>2010-07-12T23:49:00.000-07:00</published><updated>2010-07-12T23:53:41.131-07:00</updated><title type='text'>Updated Showreel</title><content type='html'>just posting to say i have updated my showreel and see any comments before i put it up on vimeo and on my site&lt;br /&gt;&lt;br /&gt;now please be mature and not damn me because some are from Max (easy to tell eg, they are not rendered :) )&lt;br /&gt;&lt;br /&gt;anyway here it is&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/works/showreel01.avi"&gt;http://mfoxdogg.com/works/showreel01.avi&lt;/a&gt; (h264)&lt;br /&gt;&lt;br /&gt;PS. made using blender2.5's Sequence editor&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5292864862045525351?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5292864862045525351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5292864862045525351' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5292864862045525351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5292864862045525351'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/07/updated-showreel.html' title='Updated Showreel'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5842797716530692133</id><published>2010-06-11T15:31:00.000-07:00</published><updated>2010-06-11T15:39:11.325-07:00</updated><title type='text'>2.5 animation tour 2 take 2</title><content type='html'>Hey all , thanks to TheVerb for showing me how to use ffmpeg properly (with a few tweaks like i don't use pulse for instance),i have canned recordmydesktop in favour of ffmpeg which produces much better results.&lt;br /&gt;&lt;br /&gt;anyway i have redone the animation tour, much better this time, but there is a few faults a) due to a misscalculation of the recording area size the timeline header was cut off b) the video seems a little stepy thats due to the fact ffmpeg could only record at 8 frames a second.&lt;br /&gt;&lt;br /&gt;Other then those 2 its worked out very nice audio is nice and clear and keeps in time, a more common fileformat and much smaller file size (not as big as i thought it would be)&lt;br /&gt;&lt;br /&gt;so here it is 2.5 animation tour Take2&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_animation_2.1.mp4"&gt;http://mfoxdogg.com/2_5_animation_2.1.mp4&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5842797716530692133?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5842797716530692133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5842797716530692133' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5842797716530692133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5842797716530692133'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/06/25-animation-tour-2-take-2.html' title='2.5 animation tour 2 take 2'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1792054994456880481</id><published>2010-06-09T04:12:00.000-07:00</published><updated>2010-06-09T04:45:43.855-07:00</updated><title type='text'>Book: Blender2.49 Scripting</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/TA9-eeYnJ2I/AAAAAAAAALI/RzHhSQFMgvY/s1600/blender2.49scriptingCover.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 156px; height: 200px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/TA9-eeYnJ2I/AAAAAAAAALI/RzHhSQFMgvY/s200/blender2.49scriptingCover.png" alt="" id="BLOGGER_PHOTO_ID_5480738333550651234" border="0" /&gt;&lt;/a&gt;Ok this book has been around for a while , but i just received a copy and im very happy to say this is a fantastic book :), can be found here &lt;a href="https://www.packtpub.com/blender-2-49-scripting-language/book"&gt;https://www.packtpub.com/blender-2-49-scripting-language/book&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;This Great book has been laid out and written for proper textbook usage and with that i would recommend to any coding Instructor. Like the coding books i have it starts off with the basics of Blender Python, like how to install and setup python and what tools will be used plus breif intros. Then it ( skips basic python as you could fill 10 books on it ;) ) gets into object creation and blenders internal data structures, like datablocks and their heirachy.&lt;br /&gt;&lt;br /&gt;All the while providing clear and concise diagrams to really put the information into context. this is genuinely a must in all developer related books so the reader has a clear understanding and minimizes confusion later down the track.&lt;br /&gt;&lt;br /&gt;At this point suddenly gets into some pretty  deep stuff like mesh construction and volumes and some pretty high mathematics , these have been missing from alot of these kind of books , which i love a lot, the learning curve has been dampened a lot by great and clever explanation.&lt;br /&gt;&lt;br /&gt;After all this it applies all this knowledge into higher much advanced uses like IPO, bones and Constraints in here like the other chapters everything is explained clear and concise which really gives the reader great inititive to really develop scripts for these aspects of 3d.&lt;br /&gt;&lt;br /&gt;You would thisnk this is as far as the book would go, but no, after these it goes into the really cool stuff of pyDrivers and PyConstraints, and even scriptlinks and i say alot here but it would eveything i have just said, its very well written and makes these quite advanced subects really understandable and usable in proper usage.&lt;br /&gt;&lt;br /&gt;So in summary," Blender2.49 Scripting "is fantastic well written book that i would higly recommedn to any budding blender artist or coder (or even those who actually know what they are doing :) ). Though i do have to say that it has a few loose ends like teaching UI before getting the script to actually work but each to their own ;) . Even the publishers are great, "Packt Publishing" Specialise is great books for OpenSource programs and their other books are definatly worth a peek&lt;br /&gt;&lt;br /&gt;So in conclusion, "Blender2.49Scripting" is great book that i hope you all enjoy as much as i did&lt;br /&gt;&lt;br /&gt;Once again it can be found here &lt;a href="https://www.packtpub.com/blender-2-49-scripting-language/book"&gt;https://www.packtpub.com/blender-2-49-scripting-language/book&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sample Chapter can be found here &lt;a href="https://www.packtpub.com/sites/default/files/0400-Chapter-5-Acting-on-Frame-Changes.pdf"&gt;https://www.packtpub.com/sites/default/files/0400-Chapter-5-Acting-on-Frame-Changes.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1792054994456880481?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1792054994456880481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1792054994456880481' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1792054994456880481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1792054994456880481'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/06/book-blender249-scripting.html' title='Book: Blender2.49 Scripting'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/TA9-eeYnJ2I/AAAAAAAAALI/RzHhSQFMgvY/s72-c/blender2.49scriptingCover.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4659362360619526432</id><published>2010-06-08T15:04:00.000-07:00</published><updated>2010-06-08T15:10:21.555-07:00</updated><title type='text'>2.5 Animation Tour #2</title><content type='html'>Hey all, recently i have been asked alot on how to use 2.5's animation systems, what does all this mean, how do i use drivers etc etc&lt;br /&gt;Until one (oxigen) asked me to make a new tour on how the animation systems work so here it is :)&lt;br /&gt;&lt;br /&gt;whats covered:&lt;br /&gt;-animation related user prefrences&lt;br /&gt;-autokeying&lt;br /&gt;-fcurves and its editor (quite long that one)&lt;br /&gt;-dopesheet&lt;br /&gt;-nla editor (only very basic info)&lt;br /&gt;-keyingsets&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_animation_2.ogg"&gt;&lt;br /&gt;http://mfoxdogg.com/2_5_animation_2.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it and really start animating in 2.5 as it is such a breeze and lots of fun to animate with :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4659362360619526432?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4659362360619526432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4659362360619526432' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4659362360619526432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4659362360619526432'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/06/25-animation-tour-2.html' title='2.5 Animation Tour #2'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5004431814184522112</id><published>2010-05-31T16:08:00.000-07:00</published><updated>2010-05-31T16:17:45.947-07:00</updated><title type='text'>Adaptive Subdivision Sculpt</title><content type='html'>Yes its true, farsthary the man behind the SPH particles and alot of the volumetrics, has done it again :)&lt;br /&gt;&lt;br /&gt;recently he announced that he was working on adaptive subdivision for sculpt like sculpt-Tri and even asked the man behind it if he can use it, ofcourse he said it was ok (way to go mate, thank you so very much)&lt;br /&gt;&lt;br /&gt;for thos who don't know, adaptive subdivision will subdivide automaticlly areas of expected high detail, like if you were using a texture brush.&lt;br /&gt;&lt;br /&gt;and this morning farsthary released an experimental patch of his work, abd i have to say, its amazing, it has a few problems to be sure (like infinatly subdividing) and it only subdivides after the strooke, which is understandable.&lt;br /&gt;&lt;br /&gt;anyway time for me to stop yapping and show some pretty pictures :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/TARC5xEpgSI/AAAAAAAAAK4/sKRkW-AWVBU/s1600/sculpt_adaptive_subdivision.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 187px;" src="http://3.bp.blogspot.com/_txb-05e5q3I/TARC5xEpgSI/AAAAAAAAAK4/sKRkW-AWVBU/s320/sculpt_adaptive_subdivision.png" alt="" id="BLOGGER_PHOTO_ID_5477576606982177058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farsthary.wordpress.com/2010/05/31/unlimited-clay-in-the-wild/"&gt;&lt;br /&gt;http://farsthary.wordpress.com/2010/05/31/unlimited-clay-in-the-wild/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and alot more info can be found here&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farsthary.wordpress.com/"&gt;http://farsthary.wordpress.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5004431814184522112?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5004431814184522112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5004431814184522112' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5004431814184522112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5004431814184522112'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/05/adaptive-subdivision-sculpt.html' title='Adaptive Subdivision Sculpt'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_txb-05e5q3I/TARC5xEpgSI/AAAAAAAAAK4/sKRkW-AWVBU/s72-c/sculpt_adaptive_subdivision.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1390965068168146790</id><published>2010-05-05T14:53:00.000-07:00</published><updated>2010-05-06T17:05:07.583-07:00</updated><title type='text'>2.5 Tour #12</title><content type='html'>Hey all its been a long time coming, sorry about that, but tour #12 is here. :)&lt;br /&gt;&lt;br /&gt;now there hasn't been much in the way of new features mainly alot of bug fixes so this isn't as jam pack as my previous tours.&lt;br /&gt;&lt;br /&gt;whats covered:&lt;br /&gt;-interaction presets&lt;br /&gt;-Addon architecture&lt;br /&gt;    - chain script&lt;br /&gt;    - dynamic spacebar menu&lt;br /&gt;-new outliner features&lt;br /&gt;-very basic use of particle fluids&lt;br /&gt;-new tools for image editor&lt;br /&gt;- nd anything else i have forgotten :S&lt;br /&gt;&lt;br /&gt;I hope you all enjoy this tour and sorry for taking so long and actually staying with me for this long :)&lt;br /&gt;&lt;br /&gt;-EDIT-&lt;br /&gt;thanks to loopduplicate he managed to get it working and a little less quality&lt;br /&gt;&lt;a href="http://www.rowdyrabbit.com/blender/2_5_tour_XII.ogg.OGG"&gt;http://www.rowdyrabbit.com/blender/2_5_tour_XII.ogg.OGG&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_XII.ogg"&gt;http://mfoxdogg.com/2_5_tour_XII.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;See you all next time and with the upcoming GSoC projects i should be plenty busy soon :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1390965068168146790?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1390965068168146790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1390965068168146790' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1390965068168146790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1390965068168146790'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/05/25-tour-12.html' title='2.5 Tour #12'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1542345673976379298</id><published>2010-03-28T03:42:00.000-07:00</published><updated>2010-03-28T03:49:22.986-07:00</updated><title type='text'>2.5 Shading Recode Tour #1</title><content type='html'>Hi all, sorry for not post this, or anything for that matter, earlier but i have been extremely busy but things are calming down again, and i can get back to showing you all wonders of new developments :)&lt;br /&gt;&lt;br /&gt;and this one is a goodie, the Shading Refactor, basiclly a tour of the renderer improvments of  being brought in from durian&lt;br /&gt;&lt;br /&gt;topics coverd are&lt;br /&gt;- brief history lesson (boring :P )&lt;br /&gt;- breif talk of whats new in the core (yet more boring junk)&lt;br /&gt;- new lamp mechanics and options&lt;br /&gt;- per tile subdivision&lt;br /&gt;- AO&lt;br /&gt;- enviroment lighting&lt;br /&gt;- Indirrect lighting&lt;br /&gt;- mesh lights&lt;br /&gt;- irradience maps&lt;br /&gt;&lt;br /&gt;Here it is :)&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_render_01.ogg"&gt;http://mfoxdogg.com/2_5_render_01.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;P.S, recordmydesktop has little issues when pausing as you will see, dreadfully sorry for that, completly out of my control :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1542345673976379298?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1542345673976379298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1542345673976379298' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1542345673976379298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1542345673976379298'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/03/25-shading-recode-tour.html' title='2.5 Shading Recode Tour #1'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-8278339290837282675</id><published>2010-02-16T01:10:00.000-08:00</published><updated>2010-02-16T01:12:58.907-08:00</updated><title type='text'>2.5 Tour #11</title><content type='html'>just a quick rambling tour, not overly much to go over, lots of bug fixes, the most messing in comprehensable tour i have done, just to maily give an update of progress and why certain things have not ben done, and got a few big issues off my chest mainly about spacebar&lt;br /&gt;&lt;br /&gt;anyway enough rambling&lt;br /&gt;here it is tour #11&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_XI.ogg"&gt;http://mfoxdogg.com/2_5_tour_XI.ogg&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-8278339290837282675?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/8278339290837282675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=8278339290837282675' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8278339290837282675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8278339290837282675'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/02/25-tour-11.html' title='2.5 Tour #11'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-8620350533152214371</id><published>2010-02-04T21:31:00.000-08:00</published><updated>2010-02-04T21:45:57.014-08:00</updated><title type='text'>Render improvments</title><content type='html'>Recently Brecht has started work on the long awaited render refactor , not a lot to the user has been done, but there are some really nice things&lt;br /&gt;&lt;br /&gt;-the shading pipeline has been somewhat modulated, was a can of worms earlier, still is but a lot better now&lt;br /&gt;- lamp power is in watts instead of a random number, to help in samplers and integrators&lt;br /&gt;- a lot of things has been removed as they were not of any use anymore like weighted falloff and the spec trans value for instance, backbuf is gone as it can be done easier and better in the compositor and few other things&lt;br /&gt;&lt;br /&gt;more info can be found here&lt;br /&gt;&lt;a href="http://wiki.blender.org/index.php/BlenderDev/ShadingSystem"&gt;http://wiki.blender.org/index.php/BlenderDev/ShadingSystem&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The biggest things have been integrators, i have only tested pathtracing but there is new raytracer integrator (i think was commited at time of writing) both of these are rudimentary and very very stupid, mainly for testes and comparisons (in other words to get the core working then improve)&lt;br /&gt;&lt;br /&gt;don't get excited about the pathtracer as brecht said  it will not get into trunk, well this version anyway, but that doesn't stop us from playing now does it ;)&lt;br /&gt;&lt;br /&gt;the following render was made using the path tracer at 64 samples, its just indirect lighting and diffuse as it doesn't take lamps into consideration or anything else&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/S2uvYdP4rvI/AAAAAAAAAKs/rvrt_bzOt2k/s1600-h/path_tracer_test.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_txb-05e5q3I/S2uvYdP4rvI/AAAAAAAAAKs/rvrt_bzOt2k/s320/path_tracer_test.png" alt="" id="BLOGGER_PHOTO_ID_5434630210055614194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;hope you like it&lt;br /&gt;&lt;br /&gt;See Ya's&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-8620350533152214371?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/8620350533152214371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=8620350533152214371' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8620350533152214371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8620350533152214371'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/02/render-improvments.html' title='Render improvments'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_txb-05e5q3I/S2uvYdP4rvI/AAAAAAAAAKs/rvrt_bzOt2k/s72-c/path_tracer_test.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5987876934702562693</id><published>2010-01-20T12:45:00.000-08:00</published><updated>2010-01-20T12:52:59.354-08:00</updated><title type='text'>2.5 tour #10</title><content type='html'>sorry i havn't been posting here for a while been very busy and nothing really big enough to write home about, anyway there has been many small things and i think this the first tour since alpha 0 was released so lots of cool new things, i may have missed some small things though :S&lt;br /&gt;&lt;br /&gt;anyway its covers&lt;br /&gt; - Colour wheel&lt;br /&gt; - keymaps&lt;br /&gt; - background images&lt;br /&gt; - custom properties&lt;br /&gt; - shell&lt;br /&gt; - multires&lt;br /&gt; - sculpt&lt;br /&gt; - audio&lt;br /&gt; - New playback&lt;br /&gt; - python Operators&lt;br /&gt; - new particle effects&lt;br /&gt;&lt;br /&gt;now thats a long list and this is my longest tour to date ~50 minutes long :S&lt;br /&gt;&lt;br /&gt;now to stop you from waiting anymore here its is :)&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_10.ogg"&gt;http://mfoxdogg.com/2_5_tour_10.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it and i'll see ya next time :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5987876934702562693?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5987876934702562693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5987876934702562693' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5987876934702562693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5987876934702562693'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2010/01/25-tour-10.html' title='2.5 tour #10'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3629689194208917649</id><published>2009-12-17T21:51:00.000-08:00</published><updated>2009-12-17T22:54:26.914-08:00</updated><title type='text'>2.5 raytracing</title><content type='html'>Yes i know trhat this has been in for a long time, but i havn't really played with it so today i got over 44 million to render in ~5mins, don't believe me, see for yourself :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SysbYLgr9sI/AAAAAAAAAKk/KOd3tA5sY14/s1600-h/4_billion_poly_render.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 188px;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SysbYLgr9sI/AAAAAAAAAKk/KOd3tA5sY14/s320/4_billion_poly_render.png" alt="" id="BLOGGER_PHOTO_ID_5416453079063852738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(vray bible got 2 mins with 7 million and no reflections/refractions hehehehe)&lt;br /&gt;&lt;br /&gt;*edit*&lt;br /&gt;sorry misread its actually 44million :S sorry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3629689194208917649?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3629689194208917649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3629689194208917649' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3629689194208917649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3629689194208917649'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/12/25-raytracing.html' title='2.5 raytracing'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/SysbYLgr9sI/AAAAAAAAAKk/KOd3tA5sY14/s72-c/4_billion_poly_render.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7378897110045530199</id><published>2009-12-06T22:00:00.000-08:00</published><updated>2009-12-06T22:04:33.014-08:00</updated><title type='text'>Indirect AAO</title><content type='html'>Hey all sorry for no posts but here is a nice one, recently brecht (super coder) has been working on priliminary Indirect illumination using AAO (Approximate Ambient Occlusion for those who don't know well anyway its not true GI as its hackish and a bit iffy but gives nice results, it works by reflectivity (ray mirror and colour brightness) and emit (so we have rudimentry meshg lights)&lt;br /&gt;&lt;br /&gt;anyway here is a nice test render for ya's to see whats happening&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/Sxyaz80MRcI/AAAAAAAAAKQ/_by6mxx2WrM/s1600-h/Indirect_AAO_test.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/Sxyaz80MRcI/AAAAAAAAAKQ/_by6mxx2WrM/s320/Indirect_AAO_test.png" alt="" id="BLOGGER_PHOTO_ID_5412371069481534914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;its alittle drowned out by the white one but you can see the others :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7378897110045530199?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7378897110045530199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7378897110045530199' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7378897110045530199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7378897110045530199'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/12/indirect-aao.html' title='Indirect AAO'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/Sxyaz80MRcI/AAAAAAAAAKQ/_by6mxx2WrM/s72-c/Indirect_AAO_test.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-503148915033750198</id><published>2009-11-17T12:44:00.000-08:00</published><updated>2009-11-17T12:52:20.677-08:00</updated><title type='text'>2.5 tour #9 part7: Python</title><content type='html'>Sorry for the delay, been very busy, here is part 7 of tour #9 this one goes into a basic lavel of the new py api and tools,&lt;br /&gt;i made this tour friendly to those who don't know python so it should help them atleast use the interactive console and basic python&lt;br /&gt;&lt;br /&gt;what's covered&lt;br /&gt;- small ui changes&lt;br /&gt;- Interactive console&lt;br /&gt;- blend py api&lt;br /&gt;- Py Operators&lt;br /&gt;- Py UI&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_python.ogg"&gt;&lt;br /&gt;http://mfoxdogg.com/2_5_tour_python.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;i may have missed a few things or did a few things wrong im sorry im still learning this myself, but it should give atleast a start to get some scripts going and testing the new fully integrated python API&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-503148915033750198?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/503148915033750198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=503148915033750198' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/503148915033750198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/503148915033750198'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/11/25-tour-9-part7-python.html' title='2.5 tour #9 part7: Python'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6589584194229753157</id><published>2009-11-03T21:59:00.001-08:00</published><updated>2009-11-03T22:04:42.524-08:00</updated><title type='text'>freestyle</title><content type='html'>hey all, today i had some time to try out freestyle intergration, i have played with this a long time ago and since then alot has been done, its even been ported to 2.5 and all those changes have really been done for the better, its stable and  very nice and extends the edge renderer beautifully (just need more strokes to play with ;) )&lt;br /&gt;&lt;br /&gt;anyway here is a couple of renders&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SvEZC9r554I/AAAAAAAAAKA/3DpGxeOStzI/s1600-h/freestyle_monkies_solid.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SvEZC9r554I/AAAAAAAAAKA/3DpGxeOStzI/s320/freestyle_monkies_solid.png" alt="" id="BLOGGER_PHOTO_ID_5400124966903080834" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/SvEZbvltcuI/AAAAAAAAAKI/9caumuNx18M/s1600-h/freestyle_monkies.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_txb-05e5q3I/SvEZbvltcuI/AAAAAAAAAKI/9caumuNx18M/s320/freestyle_monkies.png" alt="" id="BLOGGER_PHOTO_ID_5400125392615731938" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6589584194229753157?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6589584194229753157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6589584194229753157' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6589584194229753157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6589584194229753157'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/11/freestyle.html' title='freestyle'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SvEZC9r554I/AAAAAAAAAKA/3DpGxeOStzI/s72-c/freestyle_monkies_solid.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1662171195454836592</id><published>2009-10-24T00:41:00.000-07:00</published><updated>2009-10-24T00:49:34.680-07:00</updated><title type='text'>2.5 tour #9 part6 :Follow Up</title><content type='html'>Hey all here is another 2.5 tour for ya's, this is just a follow up tour going throguh the problems that has been fixed since my last tours like drivers for instance, and alot of the new things&lt;br /&gt;&lt;br /&gt;whats covered (from memory :S )&lt;br /&gt;- Continuous Grab&lt;br /&gt;- KeyingSets UI/Keying&lt;br /&gt;-Fcurve modifiers&lt;br /&gt;-Fcurve Pivot Points and 2d Cursor&lt;br /&gt;-Drivers&lt;br /&gt;-Projection Based snapping&lt;br /&gt;-Raytrace improvments&lt;br /&gt;-Practical Example use of Drivers&lt;br /&gt;- anything else that i have forgotten :)&lt;br /&gt;&lt;br /&gt;Anyway here is the tour&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_followup.ogg"&gt;http://mfoxdogg.com/2_5_tour_followup.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And here is the jack in the box .Blend&lt;br /&gt;&lt;a href="http://mfoxdogg.com/jackinthebox_test.blend"&gt;http://mfoxdogg.com/jackinthebox_test.blend&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1662171195454836592?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1662171195454836592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1662171195454836592' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1662171195454836592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1662171195454836592'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part6-follow-up.html' title='2.5 tour #9 part6 :Follow Up'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-2987443489054859836</id><published>2009-10-14T00:24:00.000-07:00</published><updated>2009-10-14T01:00:03.953-07:00</updated><title type='text'>2.5 Deep shadow maps</title><content type='html'>Just a quick small post, recently Brecht commited his own version of deep shadow maps.&lt;br /&gt;&lt;br /&gt;Keep in mind its jest so the durian team can do some shading tests and lacks many features the joeedh's DSM has like tiled maps and catering for transparencies, and shear speed&lt;br /&gt;&lt;br /&gt;anyway images speak louder then words so here ya go&lt;br /&gt;&lt;br /&gt;Classic-halfway buffer&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/StV9u8f3G9I/AAAAAAAAAJg/MUgYSE1wDFo/s1600-h/2.5_classic_half.png"&gt;&lt;img style="cursor: pointer; width: 180px; height: 320px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/StV9u8f3G9I/AAAAAAAAAJg/MUgYSE1wDFo/s320/2.5_classic_half.png" alt="" id="BLOGGER_PHOTO_ID_5392354374313253842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deep Shadow Buffer&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/StWE7agT3JI/AAAAAAAAAJ4/6Lv0TZlkCn0/s1600-h/2.5_dsm.png"&gt;&lt;img style="cursor: pointer; width: 180px; height: 320px;" src="http://4.bp.blogspot.com/_txb-05e5q3I/StWE7agT3JI/AAAAAAAAAJ4/6Lv0TZlkCn0/s320/2.5_dsm.png" alt="" id="BLOGGER_PHOTO_ID_5392362285108026514" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/StV-M-YP0HI/AAAAAAAAAJo/aFVhFBudgO8/s1600-h/2.5_dsm.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-2987443489054859836?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/2987443489054859836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=2987443489054859836' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2987443489054859836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2987443489054859836'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/10/25-deep-shadow-maps.html' title='2.5 Deep shadow maps'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/StV9u8f3G9I/AAAAAAAAAJg/MUgYSE1wDFo/s72-c/2.5_classic_half.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4650062186214019188</id><published>2009-10-08T03:09:00.000-07:00</published><updated>2009-10-08T03:11:04.714-07:00</updated><title type='text'>2.5 tour #9 part5 :Cache editing</title><content type='html'>this is a short tour of cache editing in 2.5, not much to say really :)&lt;br /&gt;&lt;br /&gt; just watch it and be amazed :)&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_cache_edit.ogg"&gt;&lt;br /&gt;http://mfoxdogg.com/2_5_tour_cache_edit.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4650062186214019188?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4650062186214019188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4650062186214019188' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4650062186214019188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4650062186214019188'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part5-cache-editing.html' title='2.5 tour #9 part5 :Cache editing'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5302452383750555190</id><published>2009-10-06T03:10:00.000-07:00</published><updated>2009-10-06T03:14:45.086-07:00</updated><title type='text'>2.5 tour #9 part 4 particles and simulation</title><content type='html'>here is part 4 of my 9th tour : particles and simulations&lt;br /&gt;&lt;br /&gt;covers:&lt;br /&gt;-where things are now&lt;br /&gt;-new cache system&lt;br /&gt;-effectors&lt;br /&gt;-point density texture&lt;br /&gt;-and a few other things that have slipped my mind atm (too tired)&lt;br /&gt;&lt;br /&gt;I must admit this wasn';t my greatest tour there is quite a few crashes and i tended to wander around a bit but i still hope you all enjoy it :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour9_physics.ogg"&gt;http://mfoxdogg.com/2_5_tour9_physics.ogg&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5302452383750555190?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5302452383750555190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5302452383750555190' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5302452383750555190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5302452383750555190'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-4-particles-and.html' title='2.5 tour #9 part 4 particles and simulation'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3592616543323665487</id><published>2009-10-02T21:11:00.000-07:00</published><updated>2009-10-02T21:15:11.085-07:00</updated><title type='text'>2.5 tour #9 part 3 : materials/shading</title><content type='html'>here is part 3 of 2.5 tour #9 : materials and shading&lt;br /&gt;&lt;br /&gt;- tour of new buttons layout and how to use it&lt;br /&gt;- multiple material&lt;br /&gt;- Textures&lt;br /&gt;- New bumpmapping and colour managment&lt;br /&gt;- Volumetrics&lt;br /&gt;-Volumetric Textures&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_shading.ogg"&gt;http://mfoxdogg.com/2_5_tour_shading.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3592616543323665487?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3592616543323665487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3592616543323665487' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3592616543323665487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3592616543323665487'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-3-materialsshading.html' title='2.5 tour #9 part 3 : materials/shading'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6623334570562532811</id><published>2009-10-02T03:42:00.000-07:00</published><updated>2009-11-18T20:20:13.611-08:00</updated><title type='text'>2.5 tour #9 part 2: Animation</title><content type='html'>this part covers the new animation system&lt;br /&gt;&lt;br /&gt;it covers&lt;br /&gt;- Basic Keyframing&lt;br /&gt;- Keying sets&lt;br /&gt;- Fcurve basics&lt;br /&gt;- Modifiers&lt;br /&gt;- Drivers ( didn't want to work but i showed the procedure)&lt;br /&gt;- Quat V Eulars&lt;br /&gt;- NLA editor&lt;br /&gt;&lt;br /&gt;so anyway here it is 2.5 tour Part2: animation&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_animation.ogg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_animation.ogg"&gt;&lt;/a&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_animation.ogg"&gt;http://mfoxdogg.com/2_5_tour_animation.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6623334570562532811?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6623334570562532811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6623334570562532811' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6623334570562532811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6623334570562532811'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-2.html' title='2.5 tour #9 part 2: Animation'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1205613850279008423</id><published>2009-10-01T04:43:00.000-07:00</published><updated>2009-11-18T20:19:24.069-08:00</updated><title type='text'>2.5 tour #9 part 1: Interface</title><content type='html'>hey all, for this tour and every tour after im going to split it up into parts as there is way too much info to cover in one tour.&lt;br /&gt;so anyway here is the first tour, User Interface&lt;br /&gt;&lt;br /&gt;i started with UI so you can get to grips with the UI and hoplfully give us nice and proper testing insead of just focusing on UI :)&lt;br /&gt;&lt;br /&gt;what is covered:&lt;br /&gt;-Context! what it is and how to understand it&lt;br /&gt;-UI manipulation, split, join, rip, swap areas&lt;br /&gt;- 3dview tools pane and repeat last operator&lt;br /&gt;- threading, constant responsive UI&lt;br /&gt;- new button types&lt;br /&gt;- misc stuff, like quickly themes colours and such&lt;br /&gt;&lt;br /&gt;now please under stand i did not plan this so i do wander off a bit a few times and my speaking might not be completly coherent, so please now comments about that :)&lt;br /&gt;&lt;br /&gt;so enough of me here is blender tour #9 part 1 : user interface&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5tour_ui_changes.ogg"&gt;&lt;br /&gt;http://mfoxdogg.com/2_5tour_ui_changes.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hope you all enjoy it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1205613850279008423?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1205613850279008423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1205613850279008423' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1205613850279008423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1205613850279008423'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/10/25-tour-9-part-1.html' title='2.5 tour #9 part 1: Interface'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7123021801428271316</id><published>2009-09-04T03:39:00.000-07:00</published><updated>2009-09-04T14:26:58.976-07:00</updated><title type='text'>Bmesh Tour #1</title><content type='html'>By request of the current main developer of bmesh ,  Joseph Eager (Joeedh) , i have made my first demo video of Bmesh&lt;br /&gt;&lt;br /&gt;now i have been following development of this for a very long time i have even ported the mesh primitives to it a long time ago ( code is incompatible now so don't ask)&lt;br /&gt;&lt;br /&gt;i am extremely impressed with how far it has gone and it evolution of that time :)&lt;br /&gt;&lt;br /&gt;so any here it is&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/Bmesh_tour_1.ogg"&gt;http://mfoxdogg.com/Bmesh_tour_1.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;whats covered:&lt;br /&gt;-new feature rich extrude&lt;br /&gt;-Dissolve (vert/edge/face)&lt;br /&gt;-New feature rich subdivide&lt;br /&gt;-maintenance of edge data (UV's, Vcolours)&lt;br /&gt;-Rotate Edge&lt;br /&gt;-How it behaves with modifiers&lt;br /&gt;&lt;br /&gt;Thanks to Dread knight here it is on vimeo&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6430167&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ff9933&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=6430167&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ff9933&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7123021801428271316?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7123021801428271316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7123021801428271316' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7123021801428271316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7123021801428271316'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/09/bmesh-tour-1.html' title='Bmesh Tour #1'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-8762160875429647025</id><published>2009-08-26T23:53:00.001-07:00</published><updated>2009-08-26T23:56:51.295-07:00</updated><title type='text'>2.5 volumetrics</title><content type='html'>Yes after so much work and teasing volumetrics have finally been commited into 2.5, Hooray!!!&lt;br /&gt;&lt;br /&gt;and yes with this you can finally render smoke :) but not higres smoke&lt;br /&gt;&lt;br /&gt;i will go into this in more detail soon, and in my new tour when i do it ;)&lt;br /&gt;&lt;br /&gt;so for now here is a small tease render i made at work, enjoy :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SpYuGPIr4VI/AAAAAAAAAJY/8oUSbsmMK90/s1600-h/very+coolvolumetrics.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SpYuGPIr4VI/AAAAAAAAAJY/8oUSbsmMK90/s320/very+coolvolumetrics.png" alt="" id="BLOGGER_PHOTO_ID_5374533889990320466" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-8762160875429647025?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/8762160875429647025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=8762160875429647025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8762160875429647025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8762160875429647025'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/08/25-volumetrics.html' title='2.5 volumetrics'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SpYuGPIr4VI/AAAAAAAAAJY/8oUSbsmMK90/s72-c/very+coolvolumetrics.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5877777408987347247</id><published>2009-08-01T18:24:00.001-07:00</published><updated>2009-08-02T15:22:21.011-07:00</updated><title type='text'>2.5 Tour #8</title><content type='html'>Hi all in recent weeks alot has been done to get ready for siggraph and to mark this i have made another 2.5 tour :D&lt;br /&gt;&lt;br /&gt;in this tour i'll be covering:&lt;br /&gt;-layout/ui changes, mainly tool settings and user preferences&lt;br /&gt;-interactive console/reports&lt;br /&gt;-basic macros/python&lt;br /&gt;-Keymaps&lt;br /&gt;-some time on particlkes+modstack&lt;br /&gt;-basics of the NLA (due to a crash this is cut a bit short, sorry)&lt;br /&gt;external renderers and new features of internal renderer&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_VIII.ogg"&gt;http://mfoxdogg.com/2_5_tour_VIII.ogg (~100mb, runs for ~40mins)&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Hope you all enjoy it :)&lt;br /&gt;&lt;br /&gt;Here it is on vimeo&lt;br /&gt;&lt;br /&gt;&lt;object height="310" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5888133&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5888133&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="310" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5877777408987347247?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5877777408987347247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5877777408987347247' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5877777408987347247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5877777408987347247'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/08/25-tour-8.html' title='2.5 Tour #8'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4089512840308225846</id><published>2009-07-26T05:26:00.000-07:00</published><updated>2009-07-26T05:46:37.597-07:00</updated><title type='text'>Ward Aniso Revived</title><content type='html'>Hey all, will the recent work done on the renderer in 2.5 i thought i would resurrect my Ward Aniso Shader, and with the new bumps its pretty impressive and was quire smooth to port&lt;br /&gt;&lt;br /&gt;anyway as usual pictures speak louder then words&lt;br /&gt;&lt;br /&gt;Without Bump&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SmxNWh0HffI/AAAAAAAAAJI/jQRP4iXbXHQ/s1600-h/ward_aniso_2_5_nobumps.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SmxNWh0HffI/AAAAAAAAAJI/jQRP4iXbXHQ/s320/ward_aniso_2_5_nobumps.png" alt="" id="BLOGGER_PHOTO_ID_5362746305720843762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;With bump&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SmxNoA1nhpI/AAAAAAAAAJQ/4H9mSc3ihaU/s1600-h/ward_aniso_2_5.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SmxNoA1nhpI/AAAAAAAAAJQ/4H9mSc3ihaU/s320/ward_aniso_2_5.png" alt="" id="BLOGGER_PHOTO_ID_5362746606106412690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Video (~800Kb, XviD)&lt;br /&gt;&lt;a href="http://mfoxdogg.com/ward_aniso_2_5_test.avi"&gt;http://mfoxdogg.com/ward_aniso_2_5_test.avi&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No vimeo because it has to be seen in full res and quality&lt;br /&gt;&lt;br /&gt;Hope you enjoy it :) anyway cya's all later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4089512840308225846?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4089512840308225846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4089512840308225846' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4089512840308225846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4089512840308225846'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/07/ward-aniso-revived.html' title='Ward Aniso Revived'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SmxNWh0HffI/AAAAAAAAAJI/jQRP4iXbXHQ/s72-c/ward_aniso_2_5_nobumps.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-8151798174739443220</id><published>2009-07-22T04:24:00.000-07:00</published><updated>2009-07-22T04:32:41.774-07:00</updated><title type='text'>New Bump Mapping</title><content type='html'>sorry for no news been very busy, anyway brecht last night commited some work from great Alfredo De Greef, which included much better image texture filtering methods and a new bump mapping method :) which heightends detail and blelievabilty of bump map textures :)&lt;br /&gt;&lt;br /&gt;as usual images speak louder then words so here is some test renders :)&lt;br /&gt;&lt;br /&gt;Old Method&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/Smb4d9AG7JI/AAAAAAAAAI4/D3BqAgFzJBI/s1600-h/new_bump_test_old_bump.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/Smb4d9AG7JI/AAAAAAAAAI4/D3BqAgFzJBI/s320/new_bump_test_old_bump.png" alt="" id="BLOGGER_PHOTO_ID_5361245599906065554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;New Method&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/Smb4xwEa9sI/AAAAAAAAAJA/DMaSDAQEfbc/s1600-h/new_bump_test.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/Smb4xwEa9sI/AAAAAAAAAJA/DMaSDAQEfbc/s320/new_bump_test.png" alt="" id="BLOGGER_PHOTO_ID_5361245940031878850" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-8151798174739443220?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/8151798174739443220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=8151798174739443220' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8151798174739443220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8151798174739443220'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/07/new-bump-mapping.html' title='New Bump Mapping'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/Smb4d9AG7JI/AAAAAAAAAI4/D3BqAgFzJBI/s72-c/new_bump_test_old_bump.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5943541364184081328</id><published>2009-07-02T02:01:00.000-07:00</published><updated>2010-06-10T15:17:15.214-07:00</updated><title type='text'>2.5 Tour #7</title><content type='html'>once again here is another tour of the current state of blender 2.5 :)&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_VII.ogg"&gt;&lt;br /&gt;http://mfoxdogg.com/2_5_tour_VII.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5425219&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5425219&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;this one covers&lt;br /&gt;- styles/ui themes&lt;br /&gt;- Particles/new cache&lt;br /&gt;- ID search&lt;br /&gt;- IDlist/add (materials textures)&lt;br /&gt;- colour picker&lt;br /&gt;- add OP&lt;br /&gt;- .25B.blend&lt;br /&gt;&lt;br /&gt;Hope you enjoy it  as much as i did making it :) as usual if someone can put this up on vimeo for me i'll be eternally greatful :)&lt;br /&gt;&lt;br /&gt;btw my posts are going to rather sparse as i am now working and to get the job i had to move so im still getting settled and not much time to do these tests/tours&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5943541364184081328?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5943541364184081328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5943541364184081328' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5943541364184081328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5943541364184081328'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/07/25-tour-7.html' title='2.5 Tour #7'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7857899114487708577</id><published>2009-05-24T23:22:00.000-07:00</published><updated>2009-05-25T16:37:36.882-07:00</updated><title type='text'>2.5 Tour #6</title><content type='html'>Hey all, its that time again, time for blender2.5 Tour #6, Horray!!!&lt;br /&gt;&lt;br /&gt;covered in this tour&lt;br /&gt;   -new buttons and layouts&lt;br /&gt;   -resposivness during rendering and animation playback&lt;br /&gt;   -scripting, both UI and normal Py scripting&lt;br /&gt;   -new drivers system&lt;br /&gt;   -resizable subregions&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2.5_tour_VI.ogv"&gt;http://mfoxdogg.com/2.5_tour_VI.ogv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4828703&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4828703&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4828703"&gt;Blender2.5 Tour VI&lt;/a&gt; from &lt;a href="http://vimeo.com/user1387728"&gt;inazuma&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Please note that audio is pretty low, happened during recording so be sure to turn up your volume.&lt;br /&gt;&lt;br /&gt;Hope you enjoy it, and see ya's all later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7857899114487708577?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7857899114487708577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7857899114487708577' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7857899114487708577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7857899114487708577'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/05/25-tour-6.html' title='2.5 Tour #6'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7387753338273864775</id><published>2009-05-11T20:24:00.000-07:00</published><updated>2009-05-13T01:39:36.662-07:00</updated><title type='text'>More animato tests</title><content type='html'>Hi all sorry for no new stuff as there really hasn't been anything to show, but withGSoC on the way and much more 2.5 stuff i'll be pretty busy :)&lt;br /&gt;&lt;br /&gt;yesterday Joshua Leung (Aligorith) finished his animation work in that we can now keyframe everything :) he also brought back the anim button that went walkabout :)&lt;br /&gt;&lt;br /&gt;so here are a couple tests, 1 for animated AAO the second is Animated SSS by animating the radiuses and the third is animating the locations of colour ramp elements&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="320"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4604409&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4604409&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4604650&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4604650&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="299"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4624438&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4624438&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="299"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7387753338273864775?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7387753338273864775/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7387753338273864775' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7387753338273864775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7387753338273864775'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/05/more-animato-tests.html' title='More animato tests'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1071859644273711226</id><published>2009-04-27T21:13:00.000-07:00</published><updated>2009-04-27T21:18:03.079-07:00</updated><title type='text'>Editing Styles</title><content type='html'>last night ton commited the possibility to edit UI styles, being the ui properties of the UI elements, and its more then just colour its whether they are shaded, colour when selected, gradient rates&lt;br /&gt;&lt;br /&gt;anyway here is a picture of my darling little red theme :)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SfaDJ8IAd7I/AAAAAAAAAIw/BG9a0PGU8ag/s1600-h/blender2.5_pyui_02.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 247px;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SfaDJ8IAd7I/AAAAAAAAAIw/BG9a0PGU8ag/s320/blender2.5_pyui_02.png" alt="" id="BLOGGER_PHOTO_ID_5329591415821334450" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1071859644273711226?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1071859644273711226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1071859644273711226' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1071859644273711226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1071859644273711226'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/04/last-night-ton-commited-possibility-to.html' title='Editing Styles'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SfaDJ8IAd7I/AAAAAAAAAIw/BG9a0PGU8ag/s72-c/blender2.5_pyui_02.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5680215441987466095</id><published>2009-04-08T23:28:00.000-07:00</published><updated>2009-04-21T22:40:16.077-07:00</updated><title type='text'>Blender2.5 Tour V</title><content type='html'>After much demand....and annoyance :P i have made another tour of blender 2.5&lt;br /&gt;&lt;br /&gt;this mainly covers the animation improvments, and some UI changes as there isn't much else to cover (i'll do a post on etch-a-ton next week if time permits)&lt;br /&gt;&lt;br /&gt;anyway here ya go, I present Blender2.5 tour #5&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2.5_tour_V.ogg"&gt;http://mfoxdogg.com/2.5_tour_V.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;thx to the generosity of  Ken Hursh (inazuma) its now on vimeo, enjoy :)&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4268068&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4268068&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;anyway hope you like it, and have a nice easter :)&lt;br /&gt;&lt;br /&gt;see ya's&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5680215441987466095?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5680215441987466095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5680215441987466095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5680215441987466095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5680215441987466095'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/04/blender25-tour-v.html' title='Blender2.5 Tour V'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5592531972570810460</id><published>2009-04-01T18:52:00.000-07:00</published><updated>2009-04-01T19:01:17.061-07:00</updated><title type='text'>Some more animato Fun</title><content type='html'>since there really is nothing to show, i thought i would try animato seriously&lt;br /&gt;so the following video is me trying to get an effect of a lone light in a room swing ing around and give a nice creepy feeling. i think i did it pretty well.&lt;br /&gt;&lt;br /&gt;&lt;object height="320" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3966224&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3966224&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="320" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here are the Fcurves used, all curves have atleast 1 generator modifier, energy has 2 sine curves&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://mfoxdogg.googlepages.com/more_animato_fun.png"&gt;&lt;img style="cursor: pointer; width: 1055px; height: 814px;" src="http://mfoxdogg.googlepages.com/more_animato_fun.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5592531972570810460?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5592531972570810460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5592531972570810460' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5592531972570810460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5592531972570810460'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/04/some-more-animato-fun.html' title='Some more animato Fun'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-957650099386054319</id><published>2009-03-26T04:46:00.000-07:00</published><updated>2009-03-26T04:50:40.161-07:00</updated><title type='text'>Animato-Fcurve Modifiers</title><content type='html'>&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3863813&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3863813&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3863813"&gt;animato- fcurve modifier&lt;/a&gt; from &lt;a href="http://vimeo.com/user888924"&gt;Michael Fox&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;A simple test of fcurve modifiers in blender2.5's animato system&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-957650099386054319?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/957650099386054319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=957650099386054319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/957650099386054319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/957650099386054319'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/03/animatop-fcruve-modifiers.html' title='Animato-Fcurve Modifiers'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7436524828305715360</id><published>2009-03-11T05:34:00.000-07:00</published><updated>2009-03-11T05:37:45.426-07:00</updated><title type='text'>No Updates</title><content type='html'>Sorry for no recent posts, there hasn't been anything to show :(&lt;br /&gt;&lt;br /&gt;anyway, this post is to tell you all that there will be no posts until the new UI/operators start taking shape which might take a few weeks :(&lt;br /&gt;&lt;br /&gt;I will try to post any experiments/tests i do but a new tour is a way off&lt;br /&gt;&lt;br /&gt;anyway hope to see you again soon :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7436524828305715360?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7436524828305715360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7436524828305715360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7436524828305715360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7436524828305715360'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/03/no-updates.html' title='No Updates'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-2351394689549115997</id><published>2009-02-27T19:32:00.000-08:00</published><updated>2009-02-27T19:40:21.735-08:00</updated><title type='text'>Blender2.5 animation tests</title><content type='html'>here are some tests i have done with blender2.5's animato system&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="302"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3403222&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3403222&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3403222"&gt;Blender 2.5 anim test (Wave)&lt;/a&gt; from &lt;a href="http://vimeo.com/user888924"&gt;Michael Fox&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;A short test of animato, making the wave grow as time goes on by animating 3 parameters&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="302"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3403282&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3403282&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3403282"&gt;blender2.5 animation test (Nodes)&lt;/a&gt; from &lt;a href="http://vimeo.com/user888924"&gt;Michael Fox&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Another Test of animato, this time animating node positions, i know this has no real purpose, just looks funny, the data is there for scripts and the like to automatically align/sort/position nodes&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="302"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3403332&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3403332&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3403332"&gt;Blender2.5 animation test (bevel)&lt;/a&gt; from &lt;a href="http://vimeo.com/user888924"&gt;Michael Fox&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Yet another Test of animato, this time animating the bevel weights of individual edges making the bevel bigger as time goes on&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-2351394689549115997?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/2351394689549115997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=2351394689549115997' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2351394689549115997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2351394689549115997'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/02/blender25-animation-tests.html' title='Blender2.5 animation tests'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7641824705215569005</id><published>2009-02-13T01:01:00.000-08:00</published><updated>2009-02-13T01:07:53.941-08:00</updated><title type='text'>Blender2.5 Tour IV</title><content type='html'>yet another tour of blender2.5 :)&lt;br /&gt;in this i will cover:&lt;br /&gt;    - keying sets&lt;br /&gt;    - threaded renderer&lt;br /&gt;    - 4-way-split&lt;br /&gt;    - operators and repeat last action&lt;br /&gt;    - menus and a sneak peek at the code&lt;br /&gt;&lt;br /&gt;anyway as usual images speak louder then words :)&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_IV.ogg"&gt;http://mfoxdogg.com/2_5_tour_IV.ogg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and thx to zanqdo here is a vimeo version :)&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3197929&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3197929&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3197929"&gt;Blender2.5 tour IV!&lt;/a&gt; from &lt;a href="http://vimeo.com/user562705"&gt;Daniel Salazar&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7641824705215569005?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7641824705215569005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7641824705215569005' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7641824705215569005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7641824705215569005'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/02/blender25-tour-iv.html' title='Blender2.5 Tour IV'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-2790110467223727476</id><published>2009-02-09T20:07:00.000-08:00</published><updated>2009-02-09T20:10:05.810-08:00</updated><title type='text'>new file host</title><content type='html'>not really just different address :)&lt;br /&gt;my most of  my files are now at &lt;a href="http://mfoxdogg.com"&gt;http://mfoxdogg.com &lt;/a&gt;so all my old links no longer work, just put the new address infront instead of dark-stone :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-2790110467223727476?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/2790110467223727476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=2790110467223727476' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2790110467223727476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2790110467223727476'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/02/new-file-host.html' title='new file host'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7937157923994440175</id><published>2009-01-28T20:51:00.000-08:00</published><updated>2009-02-24T01:47:18.156-08:00</updated><title type='text'>Blender2.5 tour III</title><content type='html'>&lt;a href="http://mfoxdogg.com/2_5_tour_III.ogv"&gt;http://mfoxdogg.com/2_5_tour_III.ogv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;please keep in mind this is just a quick dirty tour, so no comments on my voice please ;)&lt;br /&gt;&lt;br /&gt;i know i didn't mention 4way split, just press F5 and select it&lt;br /&gt;&lt;br /&gt;anyway i hope you enjoy it :)&lt;br /&gt;&lt;br /&gt;[EDIT]&lt;br /&gt;thx to inazuma  (mov) &lt;a href="http://www.dark-stone.com/mfoxdogg/2_5_tour_III.mov"&gt;http://www.dark-stone.com/mfoxdogg/2_5_tour_III.mov &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7937157923994440175?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7937157923994440175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7937157923994440175' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7937157923994440175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7937157923994440175'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2009/01/blender25-tour-iii.html' title='Blender2.5 tour III'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3689479547234502907</id><published>2008-12-31T22:55:00.000-08:00</published><updated>2009-02-24T01:46:27.644-08:00</updated><title type='text'>Blender2.5 tour II</title><content type='html'>&lt;a href="http://mfoxdogg.com/2.5tour_II.ogv"&gt;http://mfoxdogg.com/2.5tour_II.ogv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;[EDIT]&lt;br /&gt;thanks to squggly_p :)&lt;br /&gt;&lt;a href="http://www.mediafire.com/?sharekey=a33e5f2c63015114d2db6fb9a8902bda"&gt;http://www.mediafire.com/?sharekey=a33e5f2c63015114d2db6fb9a8902bda&lt;/a&gt; (DivX)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3689479547234502907?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3689479547234502907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3689479547234502907' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3689479547234502907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3689479547234502907'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/12/blender25-tour-ii.html' title='Blender2.5 tour II'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-8644243178921451723</id><published>2008-12-20T18:50:00.000-08:00</published><updated>2008-12-20T19:45:39.130-08:00</updated><title type='text'>Deep Shadow Maps</title><content type='html'>hi all, for a very long time,Deep shadow maps have been in development and only recently the devloper has found time to work on it , last i tried this is was very slow eg 5mins for a simple scene, but with the latest work its way down to 93secs :)&lt;br /&gt;&lt;br /&gt;Deep Shadow Maps, are shadow buffer shadows, but these are volumetric, where as normal shadows only worry about geometry, dsm looks at the texture as well providing nice hair/fur shadows and proper coloured shadows :)&lt;br /&gt;&lt;br /&gt;well as usual, images speack louder then words ;)&lt;br /&gt;&lt;br /&gt;[EDIT] turns out i had bias way too high :S&lt;br /&gt;&lt;br /&gt;Irregular shadow buffers, 58secs&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/SU2wWkeJTrI/AAAAAAAAAH0/k2cfJ9_N9yA/s1600-h/irregular_buffers_58secs.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_txb-05e5q3I/SU2wWkeJTrI/AAAAAAAAAH0/k2cfJ9_N9yA/s320/irregular_buffers_58secs.jpg" alt="" id="BLOGGER_PHOTO_ID_5282071839769185970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Classic-Halfway Buffers, 73secs&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SU2wjalF-TI/AAAAAAAAAH8/_mns6uwOh6c/s1600-h/classic_halfway_buffers_73secs.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SU2wjalF-TI/AAAAAAAAAH8/_mns6uwOh6c/s320/classic_halfway_buffers_73secs.jpg" alt="" id="BLOGGER_PHOTO_ID_5282072060452272434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deep Shadow Maps, 93 secs&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SU2yj_7v1TI/AAAAAAAAAIM/3uBuwqHvRIA/s1600-h/deep_shadow_buffers_93secs.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SU2yj_7v1TI/AAAAAAAAAIM/3uBuwqHvRIA/s320/deep_shadow_buffers_93secs.jpg" alt="" id="BLOGGER_PHOTO_ID_5282074269502657842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;[EDIT] settings used, 1 sample, 2 soft, 512 buffer size, 0.22 bias&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-8644243178921451723?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/8644243178921451723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=8644243178921451723' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8644243178921451723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/8644243178921451723'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/12/deep-shadow-maps.html' title='Deep Shadow Maps'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_txb-05e5q3I/SU2wWkeJTrI/AAAAAAAAAH0/k2cfJ9_N9yA/s72-c/irregular_buffers_58secs.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3864732582610380939</id><published>2008-12-02T14:44:00.000-08:00</published><updated>2009-02-24T01:44:40.046-08:00</updated><title type='text'>Blender2.5 tour</title><content type='html'>Hi All, In my previous post i promised a tour of blender2.5, so here it is :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.com/2_5_tour_02_12_08.ogv"&gt;http://mfoxdogg.com/2_5_tour_02_12_08.ogv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the tour shows you:&lt;br /&gt;-action zones, then new way to join and split areas&lt;br /&gt;-real time refreshes when splitting and moving area edges&lt;br /&gt;-RNA and the rna viewer&lt;br /&gt;-multiple windows&lt;br /&gt;&lt;br /&gt;detailed info on this and many other aspects of blender2.5&lt;br /&gt;&lt;a href="http://wiki.blender.org/index.php/BlenderDev/Blender2.5"&gt;http://wiki.blender.org/index.php/BlenderDev/Blender2.5&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;now please keep in mind this is basically a status report not a really major thing, so please keep your questions and crits clean, and not about my voice ;)&lt;br /&gt;&lt;br /&gt;anyway i hope you enjoy my tour of blender2.5 and i'll see you all later :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3864732582610380939?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3864732582610380939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3864732582610380939' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3864732582610380939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3864732582610380939'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/12/blender25-tour.html' title='Blender2.5 tour'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6678850118347528246</id><published>2008-11-30T18:30:00.000-08:00</published><updated>2008-11-30T18:42:08.270-08:00</updated><title type='text'>Book , "Animating with Blender"</title><content type='html'>hi all, i have been very busy with 2.5 and all (will give a nice tour soon) but ~a week ago i received a copy of the new book by Roland Hess. "Animating with Blender".&lt;br /&gt;&lt;br /&gt;Roland (better known as Harkyman) was also the editor and main driving force behind the new official blender guide "The Essential blender", and that same energy and driving force was truly carried on into this book.&lt;br /&gt;&lt;br /&gt;"Animating with Blender" is really enjoyable book to read, its takes you through every step of making a short film including story and character development, to storyboarding and animating all without taking itself too seriously and unlike many other books like this i have read it provides a very nice and easy film to case study, (which is a very nice little film ;) )&lt;br /&gt;&lt;br /&gt;Any one interesting in 3d animation in general should read this book , though it is blender based, this can be used for any 3d animation package, like it goes into trisVquads in terms of  deformation, an the basic principles of animation itself.&lt;br /&gt;&lt;br /&gt;So in Short this book is a truly great book for anyone interested in 3d animation and is must have (along with "the essential blender" and "bounce tumble and splash") for any serious blender user :)&lt;br /&gt;&lt;br /&gt;the book can be found &lt;a href="http://www.amazon.com/Animating-Blender-Create-Animations-Finish/dp/0240810791/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I truly hope you buy this book and enjoy reading it as much as i have :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6678850118347528246?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6678850118347528246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6678850118347528246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6678850118347528246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6678850118347528246'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/11/book-animating-with-blender.html' title='Book , &quot;Animating with Blender&quot;'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7394572972042142186</id><published>2008-11-04T21:48:00.000-08:00</published><updated>2008-11-04T22:01:19.164-08:00</updated><title type='text'>Projection Texture Paint</title><content type='html'>Hi all,&lt;br /&gt;Recently Campbell (ideasman_42) has been working on improving Texture paint and i have to say he is doing a pretty great job :)&lt;br /&gt;&lt;br /&gt;In the current texture paint mode you have to be careful while you are paint not to go over your UV seams as it goes by the image you have assigned, if you did go over a seam and the face is bigger then the one you were just painting like a different island the brush size will change, now it behaves like you are actually painting on the model with a brush you wouldn't even know the UV seams are there as with current paint is rather bad with seams.&lt;br /&gt;&lt;br /&gt;Anyway, Pictures talk louder then words and here is a screeny for ya's :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SRE1CG_CMzI/AAAAAAAAAHs/04YZSIh3DXc/s1600-h/Projection_paint_demo_01.jpg"&gt;&lt;img style="cursor: pointer; width: 335px; height: 252px;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SRE1CG_CMzI/AAAAAAAAAHs/04YZSIh3DXc/s320/Projection_paint_demo_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5265047749723829042" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7394572972042142186?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7394572972042142186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7394572972042142186' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7394572972042142186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7394572972042142186'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/11/projection-texture-paint.html' title='Projection Texture Paint'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SRE1CG_CMzI/AAAAAAAAAHs/04YZSIh3DXc/s72-c/Projection_paint_demo_01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7386544817040209200</id><published>2008-10-20T22:52:00.000-07:00</published><updated>2008-10-20T23:00:12.700-07:00</updated><title type='text'>Volumetrics Re-Revisited</title><content type='html'>Hi all sorry for no posts very busy and has been little in terms of things to test&lt;br /&gt;&lt;br /&gt;fortunatly a recent commit to volumetrics finally made it fast enough for me to do some serious testing and it has been great fun doing so :)&lt;br /&gt;&lt;br /&gt;It is very easy to use and is blisteringly fast (check &lt;a href="http://mke3.net/"&gt;http://mke3.net/&lt;/a&gt; for more renders and info)&lt;br /&gt;&lt;br /&gt;the following is the results of this testing&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SP1usSi0XVI/AAAAAAAAAHk/SBvE5IF7tQ0/s1600-h/sweet_volumetrics.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SP1usSi0XVI/AAAAAAAAAHk/SBvE5IF7tQ0/s320/sweet_volumetrics.png" alt="" id="BLOGGER_PHOTO_ID_5259481647009783122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-28cb722aa1b26961" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v24.nonxt1.googlevideo.com/videoplayback?id%3D28cb722aa1b26961%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D10E9C2A7F80F5CCC30C48FD7B8C577208A222730.6406E5CBFA2DFACC0A8072B9CE5FD1EF6A0084B5%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D28cb722aa1b26961%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dr4wihdUM9dkYWPZjsmS6t4W8RZk&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v24.nonxt1.googlevideo.com/videoplayback?id%3D28cb722aa1b26961%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D10E9C2A7F80F5CCC30C48FD7B8C577208A222730.6406E5CBFA2DFACC0A8072B9CE5FD1EF6A0084B5%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D28cb722aa1b26961%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dr4wihdUM9dkYWPZjsmS6t4W8RZk&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7386544817040209200?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=28cb722aa1b26961&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7386544817040209200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7386544817040209200' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7386544817040209200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7386544817040209200'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/10/volumetrics-re-revisited.html' title='Volumetrics Re-Revisited'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/SP1usSi0XVI/AAAAAAAAAHk/SBvE5IF7tQ0/s72-c/sweet_volumetrics.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7225504449939792492</id><published>2008-09-14T19:17:00.000-07:00</published><updated>2008-09-14T19:27:03.354-07:00</updated><title type='text'>Texture Nodes</title><content type='html'>Yes thats right, Texture Nodes :), for quite a while texture nodes have been under development and i have to say they are really good, it will allow like material nodes textures that are not possible with a stack based methodology&lt;br /&gt;&lt;br /&gt;Currently there are quite a few things missing like mapto, vector maths and input geometry but its is still quite usuable and very nice :)&lt;br /&gt;&lt;br /&gt;Test Render&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SM3Gvq1iwgI/AAAAAAAAAGA/pEz4vg2IqWI/s1600-h/texture_nodes_render.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SM3Gvq1iwgI/AAAAAAAAAGA/pEz4vg2IqWI/s320/texture_nodes_render.jpg" alt="" id="BLOGGER_PHOTO_ID_5246067663211512322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Node Setup&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SM3HFG--g3I/AAAAAAAAAGI/n71D7m5Ules/s1600-h/texture_nodes_nodes.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SM3HFG--g3I/AAAAAAAAAGI/n71D7m5Ules/s320/texture_nodes_nodes.jpg" alt="" id="BLOGGER_PHOTO_ID_5246068031544525682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Patch can be found here&lt;br /&gt;&lt;a href="https://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=7897&amp;amp;group_id=9&amp;amp;atid=127"&gt;https://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=7897&amp;amp;group_id=9&amp;amp;atid=127&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More Information can be found here&lt;br /&gt;&lt;a href="http://wiki.blender.org/index.php/BlenderDev/TextureNodes"&gt;http://wiki.blender.org/index.php/BlenderDev/TextureNodes&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7225504449939792492?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7225504449939792492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7225504449939792492' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7225504449939792492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7225504449939792492'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/09/texture-nodes.html' title='Texture Nodes'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SM3Gvq1iwgI/AAAAAAAAAGA/pEz4vg2IqWI/s72-c/texture_nodes_render.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7782308782566080525</id><published>2008-09-11T03:23:00.000-07:00</published><updated>2008-09-11T03:27:24.298-07:00</updated><title type='text'>Happy Birthday!!!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SMjyeoO04MI/AAAAAAAAAF4/5mgsjn05CYc/s1600-h/blender_bday_present.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SMjyeoO04MI/AAAAAAAAAF4/5mgsjn05CYc/s320/blender_bday_present.jpg" alt="" id="BLOGGER_PHOTO_ID_5244708374082543810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Happy Birthday to me, Happy Birthday to me. thats right today is my 24th birthday :) hooray!!. to mark the occasion i made myself a nice present :)&lt;br /&gt;&lt;br /&gt;Happy Birthday to Me, Happy Birthday to Me *dances away*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7782308782566080525?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7782308782566080525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7782308782566080525' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7782308782566080525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7782308782566080525'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/09/happy-birthday.html' title='Happy Birthday!!!'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/SMjyeoO04MI/AAAAAAAAAF4/5mgsjn05CYc/s72-c/blender_bday_present.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4888255866886396323</id><published>2008-09-09T00:24:00.000-07:00</published><updated>2008-09-09T00:39:44.665-07:00</updated><title type='text'>Volumetrics Revisted</title><content type='html'>Hey all, there has been alot of talk about volumetrics work, well its ben rewritten from scratch this time focusing on smoke dust, particle based volumes essentially. it has become much cleaner code, easyer to under stand (1 panel instead of half a dozen), quicker to get results and depends far less on raytracing.&lt;br /&gt;&lt;br /&gt;so i asked nicly and got my hands on a patch to test and i am happy to say i really love this :), it truly is much simpler to use, though maybe a little slower to render. this is an early version so no complex meshes or shading or even different colours but still looks great :)&lt;br /&gt;&lt;br /&gt;3 different textures (clouds,vorononi, musgrave)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SMYnX9oKOhI/AAAAAAAAAFo/KAvO5lGwLzc/s1600-h/volumetrics_V2_test_01.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SMYnX9oKOhI/AAAAAAAAAFo/KAvO5lGwLzc/s320/volumetrics_V2_test_01.png" alt="" id="BLOGGER_PHOTO_ID_5243922108753000978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3 texture layers (colouds, clods, musgrave)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SMYn8yG1fNI/AAAAAAAAAFw/2AS99pMQ7hg/s1600-h/volumetrics_V2_test_02.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SMYn8yG1fNI/AAAAAAAAAFw/2AS99pMQ7hg/s320/volumetrics_V2_test_02.png" alt="" id="BLOGGER_PHOTO_ID_5243922741315599570" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4888255866886396323?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4888255866886396323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4888255866886396323' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4888255866886396323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4888255866886396323'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/09/volumetrics-revisted.html' title='Volumetrics Revisted'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SMYnX9oKOhI/AAAAAAAAAFo/KAvO5lGwLzc/s72-c/volumetrics_V2_test_01.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-2490260530539788605</id><published>2008-09-07T00:52:00.000-07:00</published><updated>2008-09-07T01:02:59.515-07:00</updated><title type='text'>Grease Pencil Revisited</title><content type='html'>hey all a while ago i did a post on the initial version of the grease pencil feature. since them many things have been added including animated strokes, strokes drawn into 3d, and strokes can now be converted to curves and armatures, so now you can draw your paths and armatures, but the sampling is very fine so many points are made&lt;br /&gt;&lt;br /&gt;what elae has also been done is extend it beyond 3dview, you can now use grease pancil in nodes and image editors :)&lt;br /&gt;&lt;br /&gt;ok this you have already seen :)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SMOJ5VGW9NI/AAAAAAAAAFQ/Qq6doNxoaBA/s1600-h/grease_pencil.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SMOJ5VGW9NI/AAAAAAAAAFQ/Qq6doNxoaBA/s320/grease_pencil.png" alt="" id="BLOGGER_PHOTO_ID_5243186009198752978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;but now we have node editor :)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SMOKPP84x-I/AAAAAAAAAFY/Ee2Qe67TENU/s1600-h/grease_pencil_nodes.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SMOKPP84x-I/AAAAAAAAAFY/Ee2Qe67TENU/s320/grease_pencil_nodes.jpg" alt="" id="BLOGGER_PHOTO_ID_5243186385773971426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and also the image editor :)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SMOKkeNR2OI/AAAAAAAAAFg/9Sx5fNtaulU/s1600-h/Grease_pencil_mage_editor.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SMOKkeNR2OI/AAAAAAAAAFg/9Sx5fNtaulU/s320/Grease_pencil_mage_editor.jpg" alt="" id="BLOGGER_PHOTO_ID_5243186750378072290" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-2490260530539788605?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/2490260530539788605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=2490260530539788605' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2490260530539788605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2490260530539788605'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/09/grease-pencil-revisited.html' title='Grease Pencil Revisited'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/SMOJ5VGW9NI/AAAAAAAAAFQ/Qq6doNxoaBA/s72-c/grease_pencil.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4288281568403397956</id><published>2008-08-21T19:25:00.000-07:00</published><updated>2008-08-21T19:49:56.580-07:00</updated><title type='text'>effector recode and absorption</title><content type='html'>recently the effectors/fields of blender eg, wind, spherical, etc etc, were recoded to behave the same across the board, and with it cam some nice new features.&lt;br /&gt;&lt;br /&gt;including effector absorption.&lt;br /&gt;&lt;br /&gt;what this feature is that an object will absorb the effector, like a windbreak, the effector is not deflected though, so no fancy air bouncing ;), but the effect is truly great as this vid shows,&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-d3bec3778ded57ca" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v18.nonxt4.googlevideo.com/videoplayback?id%3Dd3bec3778ded57ca%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5073A3A55D6FD9FAAAA130EAB5E80C0EC79BA376.788924EE10D9B1822DB2648B367DDE5AA2B2D800%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd3bec3778ded57ca%26offsetms%3D5000%26itag%3Dw160%26sigh%3DL4g-wCEFsen8Fr5f52qsJ6gO-xQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v18.nonxt4.googlevideo.com/videoplayback?id%3Dd3bec3778ded57ca%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5073A3A55D6FD9FAAAA130EAB5E80C0EC79BA376.788924EE10D9B1822DB2648B367DDE5AA2B2D800%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd3bec3778ded57ca%26offsetms%3D5000%26itag%3Dw160%26sigh%3DL4g-wCEFsen8Fr5f52qsJ6gO-xQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;another demo with this (cloth) can be found at &lt;a href="http://wxtools.com"&gt;wxtools.com&lt;/a&gt;&lt;br /&gt;new effectors and other features can be found &lt;a href="http://lists.blender.org/pipermail/bf-blender-cvs/2008-August/015420.html"&gt;here &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4288281568403397956?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=d3bec3778ded57ca&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4288281568403397956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4288281568403397956' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4288281568403397956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4288281568403397956'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/08/effector-recode-and-absorption.html' title='effector recode and absorption'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6963117112820589722</id><published>2008-08-07T21:36:00.000-07:00</published><updated>2008-08-07T21:50:09.326-07:00</updated><title type='text'>Wardaniso</title><content type='html'>hey all, there really hasn't been much to report latly so i'll show you what i have developed over the past few weeks,&lt;br /&gt;&lt;br /&gt;Ward Anisotropic Distribution Specular shader ( wardaniso for short),  this is a proper anisotropic shader instead of the hackish Tangents thing, it looks more natural and behave like any other spec shader thus making it easier to use&lt;br /&gt;&lt;br /&gt;eg. normals are not played with so it dosn't interfere with diffuse like Tangents does.&lt;br /&gt;&lt;br /&gt;with this shader the spec can be cuved around the object and have much easier control over the aniso direction.&lt;br /&gt;following is a comparisoin video of the 2 diffent methods, mine is on the left&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e0fc3082307fafc4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v3.nonxt1.googlevideo.com/videoplayback?id%3De0fc3082307fafc4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DFB80D0ED9C988F919D9A969BB86A50E16AD9B76.1BB26E84F799416DA74AF974F9B01FEB1D92A8F7%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De0fc3082307fafc4%26offsetms%3D5000%26itag%3Dw160%26sigh%3DkOYoN3FkS5qp5yhKq0CMk2VK1sQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v3.nonxt1.googlevideo.com/videoplayback?id%3De0fc3082307fafc4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DFB80D0ED9C988F919D9A969BB86A50E16AD9B76.1BB26E84F799416DA74AF974F9B01FEB1D92A8F7%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De0fc3082307fafc4%26offsetms%3D5000%26itag%3Dw160%26sigh%3DkOYoN3FkS5qp5yhKq0CMk2VK1sQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;patch can be found here: &lt;a href="https://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=17401&amp;amp;group_id=9&amp;amp;atid=127"&gt;https://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=17401&amp;amp;group_id=9&amp;amp;atid=127&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the formula for this and many other shaders can be found here: &lt;a href="http://en.wikipedia.org/wiki/Specular_highlight"&gt;http://en.wikipedia.org/wiki/Specular_highlight&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6963117112820589722?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=e0fc3082307fafc4&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6963117112820589722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6963117112820589722' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6963117112820589722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6963117112820589722'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/08/wardaniso.html' title='Wardaniso'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5243673655174937665</id><published>2008-07-18T19:36:00.000-07:00</published><updated>2008-07-18T19:43:43.079-07:00</updated><title type='text'>Shrinkwrap</title><content type='html'>well as the name says this feature is a shrinkwrap modifier that basically, wraps a mesh around another, and i have been doing some tests latly and its quite nice, here are the results.&lt;br /&gt;&lt;br /&gt;this uses the cut parameter that projects to an object and wraps around your object in the process&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SIFUGn4fIxI/AAAAAAAAAEg/lLMIA8TWfq0/s1600-h/shrinkwrap_II.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SIFUGn4fIxI/AAAAAAAAAEg/lLMIA8TWfq0/s320/shrinkwrap_II.jpg" alt="" id="BLOGGER_PHOTO_ID_5224549515488338706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;this uses the noramls projection, the wrapping mesh is an edited UV sphere&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SIFUqZBfVsI/AAAAAAAAAEo/arO5azy1EuE/s1600-h/shrinkwrap_III.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SIFUqZBfVsI/AAAAAAAAAEo/arO5azy1EuE/s320/shrinkwrap_III.jpg" alt="" id="BLOGGER_PHOTO_ID_5224550129974859458" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5243673655174937665?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5243673655174937665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5243673655174937665' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5243673655174937665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5243673655174937665'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/07/shrinkwrap.html' title='Shrinkwrap'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/SIFUGn4fIxI/AAAAAAAAAEg/lLMIA8TWfq0/s72-c/shrinkwrap_II.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1179804926650328133</id><published>2008-07-15T23:39:00.000-07:00</published><updated>2008-07-15T23:57:47.582-07:00</updated><title type='text'>MultiRes revisited</title><content type='html'>hi all, i got my X issues sorted out and a recent commit to the new multires made it much more stable, stable enough for me to do my tests :) and the following video is a result of these tests and im loving it :)&lt;br /&gt;&lt;br /&gt;presenting the worm (or giant turd whatever you think)&lt;br /&gt;&lt;br /&gt;&lt;object width="324" height="267" class="BLOG_video_class" id="BLOG_video-b59e721bba9dea70" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v10.nonxt1.googlevideo.com/videoplayback?id%3Db59e721bba9dea70%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D346E890B5B38C660F0E7AE10F409792C4051D7AC.3717828FF9432195755F212F581F8DF249448FB0%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db59e721bba9dea70%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dm6rEgfRunQ_11mYhntextz4m5Ns&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="324" height="267" bgcolor="#FFFFFF"flashvars="flvurl=http://v10.nonxt1.googlevideo.com/videoplayback?id%3Db59e721bba9dea70%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D346E890B5B38C660F0E7AE10F409792C4051D7AC.3717828FF9432195755F212F581F8DF249448FB0%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db59e721bba9dea70%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dm6rEgfRunQ_11mYhntextz4m5Ns&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1179804926650328133?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=b59e721bba9dea70&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1179804926650328133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1179804926650328133' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1179804926650328133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1179804926650328133'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/07/multires-revisited.html' title='MultiRes revisited'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-647444328358755051</id><published>2008-07-13T17:39:00.000-07:00</published><updated>2008-07-13T17:50:24.914-07:00</updated><title type='text'>New Multires</title><content type='html'>as one of the Google Summer of code projects, Multires is being rewritten, this project has brought many new things to multires including making it a modifier and using the CCGSubsurf (subsurf mod's algo) so weights and such are interpolated properly, the #1 thing about this work is the ability to change the totology of the base mesh and the sculpt and multires will be updated including the armature modifier, so you can have properly rigged multires meshes  :) , which is impossible in 2.46&lt;br /&gt;&lt;br /&gt;detailed information can be found here&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wiki.blender.org/index.php/User:Nicholasbishop/SummerOfCode2008/MidtermReport"&gt;http://wiki.blender.org/index.php/User:Nicholasbishop/SummerOfCode2008/MidtermReport&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;anyway i would love to make a vid or renders to show you but im having X server troubles so i'll post one of the vids that Nicholas Bishop made (devloper of multires and sculpt) made&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="321"&gt; &lt;param name="allowfullscreen" value="true" /&gt; &lt;param name="allowscriptaccess" value="always" /&gt; &lt;param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1330037&amp;amp;server=www.vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ff9933&amp;amp;fullscreen=1" /&gt; &lt;embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1330037&amp;amp;server=www.vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ff9933&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="321"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.vimeo.com/1330037?pg=embed&amp;sec=1330037"&gt;Blender GSoC - Multires Screencast 4&lt;/a&gt; from &lt;a href="http://www.vimeo.com/user565506?pg=embed&amp;sec=1330037"&gt;Nicholas Bishop&lt;/a&gt; on &lt;a href="http://vimeo.com?pg=embed&amp;sec=1330037"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-647444328358755051?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/647444328358755051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=647444328358755051' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/647444328358755051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/647444328358755051'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/07/new-multires.html' title='New Multires'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-952978623627006816</id><published>2008-07-09T05:28:00.000-07:00</published><updated>2008-07-09T05:32:13.549-07:00</updated><title type='text'>volumetrics</title><content type='html'>yes you read corect volumetrics in blender, after a long time of teasing the patch has finally been released, and sure enough i had to have my tests :) early impressions are ok, still very buggy and a litlle difficult to use but the results are nice.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SHSvuCkTacI/AAAAAAAAAEY/Br4AM1gLCao/s1600-h/early_volumetrics_test.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SHSvuCkTacI/AAAAAAAAAEY/Br4AM1gLCao/s320/early_volumetrics_test.jpg" alt="" id="BLOGGER_PHOTO_ID_5220991073527228866" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-952978623627006816?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/952978623627006816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=952978623627006816' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/952978623627006816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/952978623627006816'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/07/volumetrics.html' title='volumetrics'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SHSvuCkTacI/AAAAAAAAAEY/Br4AM1gLCao/s72-c/early_volumetrics_test.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7967101074638260334</id><published>2008-07-04T04:15:00.000-07:00</published><updated>2008-07-04T06:29:28.511-07:00</updated><title type='text'>Lightcuts Revisted</title><content type='html'>Hey all, it turns out my previous post about light cuts was actually wrong, i was using it the worng way and wasn't workng right hecne the difference in light power, now after talking to the developer Unclezeiv i have finally have some correct data on lightcuts :).&lt;br /&gt;&lt;br /&gt;Just to refresh, lightcuts is the process of making groups of similar lights act as one lamp, yet still render like there is more eg Lamps dupliverted to a grid will behave like a really fast area lamp.&lt;br /&gt;&lt;br /&gt;ok the scene in the screenshots is lit entirly by a IsoSphere with Lamps dupliVerted to it so 42 lamps with raytraced shadows with 1 shadow samples (hance the banded shadows, any more samples and blender crashes).&lt;br /&gt;&lt;br /&gt;without lightcuts, rendertime :30mins&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SG4H5jP7P2I/AAAAAAAAAEA/Yod7nwdA-Ns/s1600-h/lightcut_30mins.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SG4H5jP7P2I/AAAAAAAAAEA/Yod7nwdA-Ns/s320/lightcut_30mins.jpg" alt="" id="BLOGGER_PHOTO_ID_5219117703464959842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;with Lightcuts rendertime: 5mins&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/SG4IJ8mHRlI/AAAAAAAAAEI/mK3oXpR0Hq8/s1600-h/lightcut_5mins.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_txb-05e5q3I/SG4IJ8mHRlI/AAAAAAAAAEI/mK3oXpR0Hq8/s320/lightcut_5mins.jpg" alt="" id="BLOGGER_PHOTO_ID_5219117985146816082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-EDIT-&lt;br /&gt;I forgot to mention, Lightcuts also allow for basic IBL&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SG4lXefQPFI/AAAAAAAAAEQ/ycANl8O1NXs/s1600-h/lightcut_IBL_30mins.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SG4lXefQPFI/AAAAAAAAAEQ/ycANl8O1NXs/s320/lightcut_IBL_30mins.jpg" alt="" id="BLOGGER_PHOTO_ID_5219150103420353618" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7967101074638260334?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7967101074638260334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7967101074638260334' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7967101074638260334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7967101074638260334'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/07/lightcuts-revisted.html' title='Lightcuts Revisted'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SG4H5jP7P2I/AAAAAAAAAEA/Yod7nwdA-Ns/s72-c/lightcut_30mins.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6467173390957907525</id><published>2008-06-29T02:27:00.000-07:00</published><updated>2008-06-29T02:32:23.031-07:00</updated><title type='text'>Grease Pecil</title><content type='html'>recently Aligorith developed the first version of 3dview notes functionality, which means the director or animators can make notes in 3dview as you can see in this screenshot&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SGdWd9WlrEI/AAAAAAAAAD4/L7iBPTHnjU4/s1600-h/grease_pencil.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SGdWd9WlrEI/AAAAAAAAAD4/L7iBPTHnjU4/s320/grease_pencil.png" alt="" id="BLOGGER_PHOTO_ID_5217233766017510466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;patch can be found &lt;a href="http://aligorith.googlepages.com/greasepencil_09.patch"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6467173390957907525?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6467173390957907525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6467173390957907525' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6467173390957907525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6467173390957907525'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/06/grease-pecil.html' title='Grease Pecil'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SGdWd9WlrEI/AAAAAAAAAD4/L7iBPTHnjU4/s72-c/grease_pencil.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-5006071104832386533</id><published>2008-06-25T17:46:00.000-07:00</published><updated>2008-06-25T17:50:37.946-07:00</updated><title type='text'>Simple Deform Modifier</title><content type='html'>recently anew mod has been developed, simple deform, what this mod does is curve/taper/twist the mesh, for simple shapes&lt;br /&gt;in the following screen shot is from far right to left, base cube, curve, twist, taper&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SGLntVyIjwI/AAAAAAAAADw/rq0cOlfeen0/s1600-h/simple_deform_modifier.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SGLntVyIjwI/AAAAAAAAADw/rq0cOlfeen0/s320/simple_deform_modifier.jpg" alt="" id="BLOGGER_PHOTO_ID_5215986084576005890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;this mod can be found in the shrinkwrap branch&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-5006071104832386533?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/5006071104832386533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=5006071104832386533' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5006071104832386533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/5006071104832386533'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/06/simple-deform-modifier.html' title='Simple Deform Modifier'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SGLntVyIjwI/AAAAAAAAADw/rq0cOlfeen0/s72-c/simple_deform_modifier.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-630158400656722970</id><published>2008-06-23T21:25:00.000-07:00</published><updated>2008-06-23T21:32:03.040-07:00</updated><title type='text'>Harmonic Skeleton Generation</title><content type='html'>this feature had a breif stint in svn before 2.46 but was declared to buggy and hard to use, since then it has been under a recode in its own branch and it has become more usful, including a visualisation of the harmonic graph&lt;br /&gt;&lt;br /&gt;here is a screen shot of it in action on a quick dummy&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SGB4PkllSXI/AAAAAAAAADo/chmOUoO1uYk/s1600-h/recode_harmonic_skel.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SGB4PkllSXI/AAAAAAAAADo/chmOUoO1uYk/s320/recode_harmonic_skel.jpg" alt="" id="BLOGGER_PHOTO_ID_5215300577409714546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the paper and demo vid can be found here&lt;br /&gt;&lt;a href="http://www-evasion.imag.fr/Publications/2007/AHLD07/"&gt;http://www-evasion.imag.fr/Publications/2007/AHLD07/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-630158400656722970?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/630158400656722970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=630158400656722970' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/630158400656722970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/630158400656722970'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/06/harmonic-skeleton-generation.html' title='Harmonic Skeleton Generation'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SGB4PkllSXI/AAAAAAAAADo/chmOUoO1uYk/s72-c/recode_harmonic_skel.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-2445224597682005399</id><published>2008-06-05T23:42:00.001-07:00</published><updated>2008-06-05T23:45:21.304-07:00</updated><title type='text'>Procedual Ocean Texture</title><content type='html'>recently a patch was made that contained a procedual ocean texture, used ofcourse for oceans, it was originally made for ProMotion studio and is now freely available&lt;br /&gt;&lt;br /&gt;just a quick test&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SEjctp4PmcI/AAAAAAAAADg/YLuAyKLTS9c/s1600-h/ocean_texture.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SEjctp4PmcI/AAAAAAAAADg/YLuAyKLTS9c/s320/ocean_texture.jpg" alt="" id="BLOGGER_PHOTO_ID_5208655645947959746" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-2445224597682005399?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/2445224597682005399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=2445224597682005399' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2445224597682005399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/2445224597682005399'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/06/procedual-ocean-texture.html' title='Procedual Ocean Texture'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SEjctp4PmcI/AAAAAAAAADg/YLuAyKLTS9c/s72-c/ocean_texture.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-218036425491678728</id><published>2008-06-05T16:39:00.000-07:00</published><updated>2008-06-05T16:43:27.273-07:00</updated><title type='text'>baked shadows</title><content type='html'>Thats right you can now bake shadows easily now, you bake them just like AO or textures, select shadow in the bake tab, the baked result is the same as the shadowpass, so its either bright white to black&lt;br /&gt;&lt;br /&gt;the shadows in the render&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SEh5rZficBI/AAAAAAAAADQ/h14kE4nISGE/s1600-h/baked_shadows_render.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SEh5rZficBI/AAAAAAAAADQ/h14kE4nISGE/s320/baked_shadows_render.jpg" alt="" id="BLOGGER_PHOTO_ID_5208546755538481170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the Baked shadows&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SEh6CDWOg9I/AAAAAAAAADY/GfEFx286Uuk/s1600-h/baked_shadows.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SEh6CDWOg9I/AAAAAAAAADY/GfEFx286Uuk/s320/baked_shadows.jpg" alt="" id="BLOGGER_PHOTO_ID_5208547144730837970" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-218036425491678728?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/218036425491678728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=218036425491678728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/218036425491678728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/218036425491678728'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/06/baked-shadows.html' title='baked shadows'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_txb-05e5q3I/SEh5rZficBI/AAAAAAAAADQ/h14kE4nISGE/s72-c/baked_shadows_render.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-6267303210638853609</id><published>2008-05-29T19:07:00.000-07:00</published><updated>2008-05-29T19:14:27.748-07:00</updated><title type='text'>Coloured Shadows</title><content type='html'>recently Harkyman (Roland Hess) developed a patch for coloured shadows, the first real good use for this is lightening the shadows by giving them a grey colour , also in this patch it allows you to make a texture affect the shadows.&lt;br /&gt;&lt;br /&gt;here are some test render, only 1 lamp in the scene&lt;br /&gt;&lt;br /&gt;some fun&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/SD9ihy6qVvI/AAAAAAAAADA/7OKEg7syA_k/s1600-h/coloured_shadows_fun.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_txb-05e5q3I/SD9ihy6qVvI/AAAAAAAAADA/7OKEg7syA_k/s320/coloured_shadows_fun.jpg" alt="" id="BLOGGER_PHOTO_ID_5205988027006605042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;a real use of this, simulating a dirty light&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_txb-05e5q3I/SD9iyi6qVwI/AAAAAAAAADI/MvFPuxW58Jo/s1600-h/coloured_shadows_real.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_txb-05e5q3I/SD9iyi6qVwI/AAAAAAAAADI/MvFPuxW58Jo/s320/coloured_shadows_real.jpg" alt="" id="BLOGGER_PHOTO_ID_5205988314769413890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the patch and additional renders can be found &lt;a href="http://blenderartists.org/forum/showpost.php?p=1127712&amp;amp;postcount=92"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-6267303210638853609?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/6267303210638853609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=6267303210638853609' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6267303210638853609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/6267303210638853609'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/coloured-shadows.html' title='Coloured Shadows'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_txb-05e5q3I/SD9ihy6qVvI/AAAAAAAAADA/7OKEg7syA_k/s72-c/coloured_shadows_fun.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-837739603257127917</id><published>2008-05-26T22:40:00.000-07:00</published><updated>2008-05-26T22:52:18.518-07:00</updated><title type='text'>GSoC Lightcuts</title><content type='html'>hi all, this GSoC project will implement Lightcuts into blender, lights are when you have alot of lamps close together light cuts will make those lamps into one yet still provide correct lighting  , and the advantage of this is a huge optimization on speed and mem usage. here are my tests, please note as atm the power is rather glitchy so they will not look the same but is the same scene&lt;br /&gt;&lt;br /&gt;the scene is lit by a 32X32Grid with dupliverted lamps totaling in 1024 lamps essentially a non raytracing area light&lt;br /&gt;&lt;br /&gt;without light cuts, time = 4mins&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SDuf5S6qVtI/AAAAAAAAACw/yiA0coVcxXA/s1600-h/grid_lights4mins.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SDuf5S6qVtI/AAAAAAAAACw/yiA0coVcxXA/s400/grid_lights4mins.jpg" alt="" id="BLOGGER_PHOTO_ID_5204929601035982546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;with lightcuts, time = 3 secs&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/SDugOy6qVuI/AAAAAAAAAC4/q1nnotnmvhY/s1600-h/grid_lights3secs.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_txb-05e5q3I/SDugOy6qVuI/AAAAAAAAAC4/q1nnotnmvhY/s400/grid_lights3secs.jpg" alt="" id="BLOGGER_PHOTO_ID_5204929970403170018" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-837739603257127917?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/837739603257127917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=837739603257127917' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/837739603257127917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/837739603257127917'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/gsoc-lightcuts.html' title='GSoC Lightcuts'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/SDuf5S6qVtI/AAAAAAAAACw/yiA0coVcxXA/s72-c/grid_lights4mins.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-7862530174316891027</id><published>2008-05-14T03:51:00.000-07:00</published><updated>2008-05-14T04:05:35.504-07:00</updated><title type='text'>Blender's Procedual Textures in Luxrender</title><content type='html'>as the title suggests there is now blender's procedual textures in luxrender, previously it was images only and that was rather bad when you have 100s of objects.&lt;br /&gt;&lt;br /&gt;so now we are moving towards anything that can be made in blender can be made in luxrender. what makes this really cool is that the textures are direct copies from blender's source code.&lt;br /&gt;&lt;br /&gt;the following render is using blender's musgrave texture&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_txb-05e5q3I/SCrFPCFqHcI/AAAAAAAAACg/CtVW9H-7ODk/s1600-h/lux_procedual.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_txb-05e5q3I/SCrFPCFqHcI/AAAAAAAAACg/CtVW9H-7ODk/s320/lux_procedual.jpg" alt="" id="BLOGGER_PHOTO_ID_5200185581801971138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;another recent render i have made in Luxrender&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SCrGJiFqHdI/AAAAAAAAACo/TGdlxWiN0aQ/s1600-h/curve_cog.png"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SCrGJiFqHdI/AAAAAAAAACo/TGdlxWiN0aQ/s320/curve_cog.png" alt="" id="BLOGGER_PHOTO_ID_5200186586824318418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Luxrender can be found at &lt;a href="http://www.luxrender.net/"&gt;http://www.luxrender.net/&lt;/a&gt; as with most of what i showcase here you need a CVS version of lux to use these textures&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-7862530174316891027?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/7862530174316891027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=7862530174316891027' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7862530174316891027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/7862530174316891027'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/blenders-procedual-textures-in.html' title='Blender&apos;s Procedual Textures in Luxrender'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_txb-05e5q3I/SCrFPCFqHcI/AAAAAAAAACg/CtVW9H-7ODk/s72-c/lux_procedual.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-949292960481152602</id><published>2008-05-08T18:33:00.000-07:00</published><updated>2008-05-08T18:44:58.779-07:00</updated><title type='text'>Grass using particles</title><content type='html'>a few weeks ago Gimble3D in #blenderchat was having trouble with animating grass growing using the new particles in 2.46, so i thought i'll give it a shot myself and here are the results, and i think it turned out really nice&lt;br /&gt;&lt;br /&gt;OpenGL snapshot of 3dview&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-716653f747388aca" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v6.nonxt3.googlevideo.com/videoplayback?id%3D716653f747388aca%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D45C73B03D586A342346643FA0D28C242F268EB76.23E55BF5AAD38CDE7A745E34BE8A5E387F9DE5DC%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D716653f747388aca%26offsetms%3D5000%26itag%3Dw160%26sigh%3D9Q8Yt-CTTYuB2KwlnR45UCc6KR4&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v6.nonxt3.googlevideo.com/videoplayback?id%3D716653f747388aca%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D45C73B03D586A342346643FA0D28C242F268EB76.23E55BF5AAD38CDE7A745E34BE8A5E387F9DE5DC%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D716653f747388aca%26offsetms%3D5000%26itag%3Dw160%26sigh%3D9Q8Yt-CTTYuB2KwlnR45UCc6KR4&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Final rendering&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-3cc88216767be28d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v1.nonxt5.googlevideo.com/videoplayback?id%3D3cc88216767be28d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D37D116A679A8470ADAD54EED7D8CA339CD72B531.224E87271068BC625223C0311DDB532D581C5236%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D3cc88216767be28d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DOPKc8TlWAH5VWMLqPt8aZmuFeao&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v1.nonxt5.googlevideo.com/videoplayback?id%3D3cc88216767be28d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D37D116A679A8470ADAD54EED7D8CA339CD72B531.224E87271068BC625223C0311DDB532D581C5236%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D3cc88216767be28d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DOPKc8TlWAH5VWMLqPt8aZmuFeao&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mfoxdogg.googlepages.com/grass2.blend"&gt;here&lt;/a&gt; is the .blend if you want to see how i did it, works best in the latest RC or later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-949292960481152602?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=3cc88216767be28d&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=716653f747388aca&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/949292960481152602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=949292960481152602' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/949292960481152602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/949292960481152602'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/grass-using-particles.html' title='Grass using particles'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-4103488915485031691</id><published>2008-05-07T19:46:00.000-07:00</published><updated>2008-05-07T19:52:07.250-07:00</updated><title type='text'>Not quite acording to plan</title><content type='html'>Yeah this post is to prove tht not all my tests actually work out :S, i was testing out some additions to the shrinkwrap modifier particularly removal of unprojected faces, but it seems its not rtemoving enough as the video proves, that causes quite some trouble&lt;br /&gt;&lt;br /&gt;not quite according to plan&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-4e20f2883b4e955" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v1.nonxt6.googlevideo.com/videoplayback?id%3D04e20f2883b4e955%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D801BBCDA6115C7D654A5F86E0A8F701B677B42AE.84C8FBAC861AE7FC83160AEC8594BC6D57DCD907%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D4e20f2883b4e955%26offsetms%3D5000%26itag%3Dw160%26sigh%3D3d6XIMS-lFqpzxmTk8ekRXEek98&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v1.nonxt6.googlevideo.com/videoplayback?id%3D04e20f2883b4e955%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D801BBCDA6115C7D654A5F86E0A8F701B677B42AE.84C8FBAC861AE7FC83160AEC8594BC6D57DCD907%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D4e20f2883b4e955%26offsetms%3D5000%26itag%3Dw160%26sigh%3D3d6XIMS-lFqpzxmTk8ekRXEek98&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;so you don't go away without something nice to look at ;)&lt;br /&gt;&lt;br /&gt;&lt;object type="application/x-shockwave-flash" width="400" height="302" data="http://www.vimeo.com/moogaloop.swf?clip_id=979006&amp;amp;server=www.vimeo.com&amp;amp;fullscreen=1&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ffffff"&gt; &lt;param name="quality" value="best" /&gt; &lt;param name="allowfullscreen" value="true" /&gt; &lt;param name="scale" value="showAll" /&gt; &lt;param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=979006&amp;amp;server=www.vimeo.com&amp;amp;fullscreen=1&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ffffff" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.vimeo.com/979006?pg=embed&amp;sec=979006"&gt;Blender 2.46 Cloth &lt;/a&gt; from &lt;a href="http://www.vimeo.com/user413040?pg=embed&amp;sec=979006"&gt;Daniel Genrich&lt;/a&gt; on &lt;a href="http://vimeo.com?pg=embed&amp;sec=979006"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-4103488915485031691?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=4e20f2883b4e955&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/4103488915485031691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=4103488915485031691' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4103488915485031691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/4103488915485031691'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/not-quite-acording-to-plan.html' title='Not quite acording to plan'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3231613703358818296</id><published>2008-05-05T18:23:00.000-07:00</published><updated>2008-05-05T18:28:03.926-07:00</updated><title type='text'>Raytraced Colour Dispersion</title><content type='html'>hey all, here is a test of raytraced colour dispersion, a nice extra to the IBL patch i am using, i quite like this and works really well, even though its rather slow, enjoy :)&lt;br /&gt;&lt;br /&gt;raytraced colour dispersion, dispersion = 0.1, 20 samples&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SB-zgsccsYI/AAAAAAAAACY/mLT6dOdsElA/s1600-h/dispersion_dragon.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SB-zgsccsYI/AAAAAAAAACY/mLT6dOdsElA/s320/dispersion_dragon.jpg" alt="" id="BLOGGER_PHOTO_ID_5197069869276508546" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3231613703358818296?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3231613703358818296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3231613703358818296' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3231613703358818296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3231613703358818296'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/raytraced-colour-dispersion.html' title='Raytraced Colour Dispersion'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SB-zgsccsYI/AAAAAAAAACY/mLT6dOdsElA/s72-c/dispersion_dragon.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-1497260910073199391</id><published>2008-05-05T16:55:00.000-07:00</published><updated>2008-05-05T17:00:47.391-07:00</updated><title type='text'>18 textures!</title><content type='html'>thats right, 18 texture slots, as many blender users has run out of texture slots from time to time, and have to plan the textures out carefully, then worry no more thanks to cambell it is now possible to use a max of 18 texture slots :), currently only available in the apricot branch&lt;br /&gt;&lt;br /&gt;18 textures&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SB-fesccsXI/AAAAAAAAACQ/NIAVWHD0OTI/s1600-h/18textures.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SB-fesccsXI/AAAAAAAAACQ/NIAVWHD0OTI/s320/18textures.jpg" alt="" id="BLOGGER_PHOTO_ID_5197047844684214642" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-1497260910073199391?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/1497260910073199391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=1497260910073199391' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1497260910073199391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/1497260910073199391'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/18-textures.html' title='18 textures!'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SB-fesccsXI/AAAAAAAAACQ/NIAVWHD0OTI/s72-c/18textures.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3545368914870098499</id><published>2008-05-04T17:13:00.000-07:00</published><updated>2008-05-04T17:28:42.978-07:00</updated><title type='text'>GLSL in Apricot branch</title><content type='html'>Hi all, today i will post the results of me playing around with the GLSL functionality of the apricot branch of blender.&lt;br /&gt;Now GLSL is the OpenGL shading language, using this you can get a realtime preview of how textures, bumps and lighting will look in the render or GE.&lt;br /&gt;GLSL has been in blender for quite a while as part of the GE only, now its being extended into the 3d view, anyway onto the results&lt;br /&gt;&lt;br /&gt;here is a screenshot of the 3dview&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_txb-05e5q3I/SB5SS8ccsWI/AAAAAAAAACI/6VTMGse7pvo/s1600-h/GLSL_example.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_txb-05e5q3I/SB5SS8ccsWI/AAAAAAAAACI/6VTMGse7pvo/s320/GLSL_example.jpg" alt="" id="BLOGGER_PHOTO_ID_5196681505448702306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and here is a GL rendering video of it in action&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-ce5150fe3ea54b5f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v5.nonxt8.googlevideo.com/videoplayback?id%3Dce5150fe3ea54b5f%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D19B6C428FAC1E2BB113CEA6C68AA55D07A99758C.51248BA6E52623848D204DD1CF7B8BBDD88DEBE7%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dce5150fe3ea54b5f%26offsetms%3D5000%26itag%3Dw160%26sigh%3D0z77CVs7l1nvghwv1QZ1vMrzPSk&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt8.googlevideo.com/videoplayback?id%3Dce5150fe3ea54b5f%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330020264%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D19B6C428FAC1E2BB113CEA6C68AA55D07A99758C.51248BA6E52623848D204DD1CF7B8BBDD88DEBE7%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dce5150fe3ea54b5f%26offsetms%3D5000%26itag%3Dw160%26sigh%3D0z77CVs7l1nvghwv1QZ1vMrzPSk&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3545368914870098499?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=ce5150fe3ea54b5f&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3545368914870098499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3545368914870098499' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3545368914870098499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3545368914870098499'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/glsl-in-apricot-branch.html' title='GLSL in Apricot branch'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_txb-05e5q3I/SB5SS8ccsWI/AAAAAAAAACI/6VTMGse7pvo/s72-c/GLSL_example.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5958660569985338546.post-3565713356967768250</id><published>2008-05-01T02:23:00.000-07:00</published><updated>2008-05-01T02:28:36.809-07:00</updated><title type='text'>welcome</title><content type='html'>hey all this is my blog for posting results of my latest testes in experimental development features of blender, www.blender.org, here are some tastes of what to expect from this blog&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SBmM5cccsUI/AAAAAAAAAB4/NvQKF-bnleI/s1600-h/shrinkwrap_example2.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SBmM5cccsUI/AAAAAAAAAB4/NvQKF-bnleI/s320/shrinkwrap_example2.jpg" alt="" id="BLOGGER_PHOTO_ID_5195338563664523586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Shrinkwrap modifier&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_txb-05e5q3I/SBmNHcccsVI/AAAAAAAAACA/5wb2caeUHuc/s1600-h/ibl_test03.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_txb-05e5q3I/SBmNHcccsVI/AAAAAAAAACA/5wb2caeUHuc/s320/ibl_test03.jpg" alt="" id="BLOGGER_PHOTO_ID_5195338804182692178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;IBL (image based lighting)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5958660569985338546-3565713356967768250?l=blenderlabrat.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blenderlabrat.blogspot.com/feeds/3565713356967768250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5958660569985338546&amp;postID=3565713356967768250' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3565713356967768250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5958660569985338546/posts/default/3565713356967768250'/><link rel='alternate' type='text/html' href='http://blenderlabrat.blogspot.com/2008/05/welcome.html' title='welcome'/><author><name>Michael Fox</name><uri>http://www.blogger.com/profile/00704514714336852538</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.gravatar.com/avatar.php?gravatar_id=49edc9ce8590a88837731e97292301ff&amp;amp;'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_txb-05e5q3I/SBmM5cccsUI/AAAAAAAAAB4/NvQKF-bnleI/s72-c/shrinkwrap_example2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
